If executed correctly I think it would be better than current. I’ve played almost every RPG out there, and there’s sveral systems you could take while still maintaining the survival feeling and other stuff you mentioned. I’d honestly take the old system back, the one where you could swing weapons while attacking. I thought it was cooler than attack commitment. But players are obsessed with strategy in everything little encounter. Assassin’s Creed Odyssey, or even Origins have some neat perk systems. For Conan Odyssye would be a better fit as you have your light attack and heavy combos. Then you can sprinkle special attacks in there that consume bars of adrenaline. However, the idea I’ve presented in this thread would require them to basically completely overhaul how weapons work in regards to status debuffs.

Basically I’m just coming from a place of boredom. There’s multiple RPGs coming out now days that just do combat in better ways than Conan. Such a huge emphasis of Conan is the combat even though the combat is very mediocre in many ways.

This is another discussion entirely, but fatalities suck to me. I’ve kinda just lost interest in this game in general.

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