So, I haven’t played God of War. How good is the building system there?

Oh, right.

You’re comparing a hack&slash action game with a survival game. When the game is all about combat, of course combat should be engaging and varied. When combat is only a part of the game, it should be sufficiently engaging and interesting.

Conan Exiles has two attacks, directional dodge, block (with shield only, unfortunately), off-hand throwing weapons, sprint attacks and some weapon-dependent special moves. It’s also worth mentioning the various attack combos because the weapons cause various debuffs dependent on the sequence. Also, attacks in the combo sequence have different reach and area of effect, which is tactically important depending on what you’re fighting (and for “friendly fire” in some situations).

You also need to take into account the various movement types, such as climbing and swimming - especially in PvP where mobility is a key factor to winning. Terrain cover when you need to heal up. Commanding thralls. Orbs and arrows with area effects, such as poison, oil and fire. Damage-over-time effects and how to deal with them.

EDITed to add: And of course various stat perks for more passive buffs to customize the combat experience even more.

Your “light attack, heavy, dodge, repeat” description is either a gross oversimplification, or you’re not very familiar with the nuances of Conan Exiles’ combat.

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