I did dig around in the dev kit to see if I could sus out why they aren’t running anymore. I can’t say for sure 100%, but all the AI behavior settings that should be dictating their behavior are still there and still associated with their spawns. It seems like, even when they’re being attacked, they cannot “see” their attackers, much like thralls guarding bases couldn’t see sacred hunt creatures and would allow themselves to be killed (is that still a thing?), and Call of the Dead zombies and Demon Lord demons can’t see purge enemies (something else I’d like to “fix”).
I’ve been trying to figure out what parameters control that so I can at least test that theory. But at no point do the tasks that apparently should be called ever get called with passive wildlife at the moment.
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