Well, controller style movement allows you to rotate your camera around the character without turning the character itself. Unless they have changed something recently again…
Yes. Before you could attack towards the opposite direction instantly. On the public beta branch, the character needs to turn around first. If you do not turn first, the attack ends up halfway there, depending on how much turning the weapon allows during it’s animation. (Tip: spears do not turn at all, which makes it pretty obvious on why the changes have been made)
Also when you do roll&poke. After roll, you have to rotate your character first with WASD before pressing attack.
Some would say, it’s a more “natural” or “realistic” movement, but it def slows down the pace of combat.
Trust me, there will be way more threads about this when this patch goes live as it is.
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