Chapter 3 - Keep the light beams pls

Awesome! Thank you so much! Now, let the fun begin :smiling_imp:

Have their visibility as an option in the options menu, for both altar and event beams.

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What pull on server performance are you talking about?

princess-bride-you-keep-using-that-word1

There you go talking about server performance again. Since you’re so convinced the beams are bad for server performance – to the point of telling everyone to “get over it” – you should be able to explain why, right? I’m all ears.

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I’d like to see some actual proof of their impact on performance. PvP long-time player here.

As for particle effects? Look up at the never-ending sun on the new Public Beta. Plus cloud occlusion.

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I inquired with Testerle if he thought the light beams contributed to lowered server performance and he said that the minimum distance requirement between altars is so large that, even if their particle effects are far worse than torches, they would probably have no significant effect.

This seems like a very valid point. Without even going out of your way to make a laggy base, you could easily wind up putting dozens of torches within a single altar’s area of influence.

Funcom never said or implied server performance was a reason to remove them, only that they would mislead with their new intention to have beams guide people to active events. This idea of performance seems to have been fabricated from nothing.

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Just for context, this matter was discussed at 24:15 of the Chapter 3 preview stream. Conan Exiles: Age of Sorcery Chapter 3 preview! - YouTube

Dennis:
“We have removed some other beams from the game, that you might see as you know decorative skylights of sorts um. So that when we have events like this, it really stands out that there is something happening that draws your attention.”

&

“You can see this from really far back, even from the starting desert you will see this on the horizon.”

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Until they say otherwise I think we should just take at face value this as the reason for the change. Personally I never liked the beams and I do think they contribute to overbuilding on official servers, but the notion that the lighting effects caused significant lag would need to be substantiated.

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Yup, pretty much this :point_up_2:

Also pointed it out myself above :stuck_out_tongue:

As such, I highly doubt that after this event “things will be back to normal” as some said above :slight_smile:

Funcom be like:
Bat Signal GIFs | Tenor

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On ps4, the large animation beams that stretch to the sky do cause issues when there’s several in an area, coupled with the rest of the animations… torches, thralls, etc. it’s one less thing to worry about. They served zero purpose other than to “look cool.” Most people aren’t thinking too much about consoles when they demand certain things. They’re not as bad as the animations for transport stones, but they do take their toll. I’ve had people on official servers actually talk about giving bases with several shrines a wide birth when traversing the land. One person even built a bridge to cross the water to avoid going by someone’s base when they were doing some heavy material farming. So yeah, they’re pretty costly. I personally don’t have much issue with them on the ps5, but I’m not gonna discount the players that are shafted on ps4.

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If a base is large enough to have several of them, it is probably the large base more than the beams themselves.

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Which means it has nothing to do with server performance. You’re talking about client performance.

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I personally don’t care about the beams, i ain’t going to miss them. But i will stand on the side of my fellow exiles who want them back.
So please consider the ones who will miss them, we all like different things in this game, but sometimes, somethings that’s seem silly to many, for some people are important. These “silly” things were a huge reason for bonding so deeply to this game!
For this reason, please consider to bring the beams back, thank you!

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Funcom has stated previously that official servers are neither the majority of the player base, nor for that matter how they intended the game to be played long-term. And I feel that the rest of the playerbase should not have to do without because a handful of players on officials cannot conduct themselves responsibly. We can not keep endlessly and indiscriminately chopping out parts of the game because a subset of players on officials misuse them.

Which leads me to this point. As far as “Texas sized bases” go, submit a report for landclaim abuse. But it is neither a fair or reasonable comparison, and we should not be attempting to conflate that with a shrine light.

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No, I suppose I may have used the wrong terminology… Optimization really. We really don’t need to go down the PlayStation optimization rabbit hole, but you know where I’m going with this. The game is too much for older generations.

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Yea, what Codemage said pretty much.

The altar beam is nothing more than a simple actor component as far as the server is concerned… your average coffee-mug or shelf does more of a hit on the server than this since they’re full on actors with their own components.

On the client though the particle system visuals have to be rendered, so that I DO believe… that they’re causing some FPS problems when you look at multiple of them while playing on a decade old worn out console

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Agreed… and I hate isolating friends that have yet to be able to make the transition, whether due to financial constraints, difficulty in finding stock, or both. Maybe the best solution would be to have a toggle for them, similar to showing weapons. I have a clanmate that won’t even play it hardly due to lag.

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Yep toggle is the way to go IMHO as CM suggested but unfortunately they didn’t do that which means that Darth’s theory of religion reworking may be reality. The real question would be will this be the focus of the next age (like sorcery) or a reworked system in the age (like attributes)?

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I like the idea of a Deity Age

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Back in my ps4 days, I had a bunch of altars up in the north by the crevice, all with beams active and yes, it caused the client huge rendering issues for the landscape. I took down the altars and problem solved so I know exactly what you mean.

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My decade-old worn out console is still playing the number one video game of all time, right now as we speak.

If developers have a client issue with something they built into the game in 2018, my suggestion would be to turn down the draw distance. It’s not rocket science.

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Nah, I’m pretty sure it’s the “they wanna have the only lazor in town” explanation that they said on the devstream and we had in a few comments above, otherwise yea, there are various options if they wanted to keep it.

I was just explaining why their PS4 would freeze from looking at a bunch of those and that it’s not actually a server performance problem.

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