Taemien
477
Guild Wars 2 is one of them. I can’t remember the others right now, but its been long enough that I’m certain they’re probably not even available.
I actually made the suggestion for a PVP mode where it basically just works like Planetside 2. Bases are prebuilt, only parts can be destroyed (doors and what not). There’s no NPCs, there’s no crafting, there’s limited building. Items don’t drop on death. When you start you pick a faction, start in their HQ, pick up a kit, and go to the nearest linked base. You take base control points (like a timed king of the hill type thing) and then the base. Once you take enough bases that your bases link with an enemy base you start fighting over them. No PVE needed.
This kinda got laughed at for being a bit too extreme of a change obviously. But given that Guild Wars 2 kinda does this, and so does ESO, and those games aren’t well known for their PVP. I didn’t really push the suggestion or even bothered to refine it. I don’t think people actually want to play CE like that. A few may try and it might work with a modded server. But the general playerbase, not really.
I won’t say this is wrong. But its a symptom of a bigger issue. Bosses are big and dumb. That’s an issue that needs to be addressed. Followers are dumb. That needs to be addressed. The balancing should come after that. Otherwise its a waste of time.
I’ve been told there is a framework already for smarter NPCs. But I have no clue how well it will work. Its been seen in the devkit, but its not linked up to any NPCs at the moment.
But even if it works amazingly well. NPC < PC. No matter what. So the issue you bring up will be ever present. We can argue on the severity at best I think.