Sounds sweet to me.
I would tottaly go for that, but maybe because that emphacizes what I like most: combat.

However, due to the game design, a great deal of pvp is about farming to raid/defend against raid. That’s where the 90% pve part of pvp comes in.
Learning how to build against raids and learning how to raid a well built base are almost a religion on CE. That’s the part of pvp I don’t like. The type of structures you need to build, the stressful optimized farming of mats, the mechanics of explosives… it all became an aberration, one I suspect FUNCOM didn’t intent or, perhaps, even predict. Most abuses are related to this issue too.

I believe, maybe mistakenly, that FUNCOM wanted people to build more or less like they do on pve, with building destruction available on pvp. Instead, we got ceiling bases, raid pyramids and what have you, structures completely disconnected with reality. But that’s due to game design flaws that allow and finally made necessary to build in such ways if you want to stand a chance.

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