Yeah, those are really nice suggestions. I also thought of ESO (which sometimes balances PvP separately, sometimes not - depending on the type of patch), GW2, every Dark Souls game including Elden Ring had separate item effects for PvP including weapon skills, spells, armour effects, ring effects, consumables (not saying DS and ER PvP is perfect, far from it - but it’s fun and polished, and you always have some 50 viable build options since everything is specifically nerfed for PvP, - in CE you have like 1 or 2 every patch).

The base and faction suggestion is really like ESO PvP modes, both Battlegrounds and Cyrodiil with all the siege equipment, but also reminds me of some Quake game modes (yeah, I know, can’t compare this to Quake, but I only know what I play).

It’s probably unfair to compare it with DS or ER’s combat, though, since CE does other things those games don’t - amazing base building, housing, etc. while those are specialized in action and boss fight spectacles, so ESO is probably the closest match.
ESO has more emphasis on story quests and MMO style combat + sieges, with pre-made houses you can kinda furnish, while CE is focused on elaborate base building with quests and combat being serviceable.

“I’ve been told there is a framework already for smarter NPCs. But I have no clue how well it will work. Its been seen in the devkit, but its not linked up to any NPCs at the moment.”

That sounds awesome, I hope they can refine and release it if it exists. It’s in the nature of Conan’s source material to have good roleplaying and combat, so it’s unsurprising people would expect those.

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