On a side note regarding all the speculation towards the reason behind the control changes…
I think a lot of you are thinking of this change the wrong way… I don’t think this is in any way aimed at the controls themselves… they weren’t trying to change how the character handles… or “dumb it down” to somehow match consoles.
(…or any of the even wilder speculations that they’re trying to merge servers between PC and consoles which simply isn’t a thing they can do atm so it was never on the table)
No, I’m pretty sure the effects of this on the controls aren’t the intentional change… but the side-effect.
The intentional change was to prevent the character from rotating… more specifically to prevent them from rotating between individual hits of a combo chain… and… I am pretty sure it wasn’t primarily aimed against players to begin with (it applied to NPCs alike, which is why you had them in the past do an instant 180 between 2 hits of the same combo)
So most likely the goal here was to simply force NPCs to use this new attack correction type of rotation, instead of the instant “teleport-like” rotation they had between hits. Something along these lines anyway.
And Dennis admitted that he always plays with controller style mode on, so he never noticed any effect of this on the player controls. He also said they would try to find some compromise / player setting to restore the functionality at least partially.
Just thought I’d clear that up before we dive into more intense conspiracy theories ![]()
Maybe @den can confirm the above?