Nope… didn’t “respectfully disagree”, very much appreciated your reply; more introspective info than I expected. Just reporting what I experienced, which, by the way, changed within 48 hours of the Ch-4 update.

Seriously, on Tuesday the thralls were unusable and wouldn’t do a damn thing. Since Thursday, much, much better; almost to the point of what they were prior… Although, I now see more behavior artifacts that remind me of some of your comments from the first reply… no idea what direction they’re facing or how to correct it, a dumb-founded “pattern of error”? And, it seems, I’ve been seeing that from mobs now and then also.

Speaking of mobs, I’ve envisioned a system and hope for FunCom to develop one where you can based on a number of inputs such as my location, 360-degree facing direction, desired relief distance (stand-off), attacking the mob with the highest hate (the one whose ass I’m kicking, or some other metric) where my warrior/archer positions themselves by default, how far off, facing what direction, and attacking the most appropriate target.

The numbers exist in the code, they must… all too often my follower ends up on top of the kill and in the way (so where is that coordinate number set and why can’t we influence it?); thralls being all too late to the party and not helping at all.

Interesting discussion… thanks for all your feedback.