Again, you are saying some great things about many other problems in Conan Exiles.

Yes, the AI is limited and dumb and can be tricked in many corner cases. Yes, all kinds of complexity is built on a base of sand and game additions can fail in subtle and unpredictable ways.

What I assert that the thrall combat environment did not recently get more complicated in the ways that affect whether thralls respond to an attack command.

When it did get much more complicated back in Chapter 2 with NPC combos, we did not see thralls fail to attack.

It’s hard to take such empircal evidence and think anything except Funcom just made some mistakes lately.