Guys, the whole point is different:
first off, @Taemien , I think you’re referring to the old values of Melee and Non-Melee Modifiers which, I think, are no longer valid.
I think the chart I posted is more accurate atm.
And, by looking at the chart, we get to the main point: Cimmerian Berserkers, which were end-game Thralls, are now mid-levels.
They have SLIGHTLY higher modifier to melee, which is no compensation for the HUGE amount of HPs they miss compared to RHTS.
Now, Funcom wants them with stronger melee damage and lower health ?
OK, but then make their Melee Modifier WORTH IT.
As for it, it’s not worth at all.
Would you give up 3000 HP for 0.02% more damage ? I won’t. Not even the dumbest idiot on this board would.
We took Bersekers cause they’re cool. Geez, even the name is cool. They were cool end-game thralls. Now they’re mid-tier !
Funcom needs to be more careful with this adjustments, cause the whole Thrall system feels rushed and WRONG.
Cimmerians start with 30 in VIT, which means they should be the clan with more HPs (or what would be the point of making them start so ?) and instead they are the ones who have less.
Also the whole “hidden modifier” part feels like bul**hit, cause what’s the point of having attributes if Hidden mods determine 90% of the thrall strenght ?
Geez, this system seems so rushed that it’s hard to believe it’s made by the same guys who created Conan Exiles.