Clan Blue/Orange/Red system

Clans often at times need to build an alliance to take down bigger clans etc. It’d be great if the clan bosses could set perms against other clans.

Blue:

  • NPC’s won’t attack clans classed as blue - even when the clans hit each other.
  • Base Chests / Doors that aren’t “locked” are accessible (need to implement a door lock system)
  • Autolock doesn’t attach to other clans (works same as current clan systems)
  • Heal arrows work with all members
  • Dots don’t affect blue players.
  • Blue clans have time limits imposed (can’t be blue for life) and cost X fragments of power or something (ie it costs to align).

Orange:

  • NPC’s won’t attack until orange clans hits other players (kind of like it does now but more formal)
  • NPC’s respect raid times and won’t hurt said players until raid times are in play
  • Heal don’t heal orange clans.
  • Orange clans can’t use rival clans map rooms.
  • Orange clans can’t steal from unlocked chests and/or rival clans horses.

Red:

  • NPC’s attack on sight.
  • NPC’s within a base will still attack RED clans even outside raid times but must be within X radius of “base” blocks.
  • Red Clans can’t be Oranges / Blue until X time has passed (stops people from gaming the system).
  • Red clans can have items stolen from unlocked chests
  • Red clans can have horses stolen from rival clans
  • Thralls can be knocked out like normal NPC’s (might make the HP harder)… so they can be eitehr killed off or be part of the loot system.

Additional Notes:

  • By default all clans are “RED” with one another.
  • Wishlist: Logs aren’t echoing “who/what” during raid times. I think giving ppl heads up on being raided ruins the strategy it takes to set that up properly.
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