Clans often at times need to build an alliance to take down bigger clans etc. It’d be great if the clan bosses could set perms against other clans.
Blue:
- NPC’s won’t attack clans classed as blue - even when the clans hit each other.
- Base Chests / Doors that aren’t “locked” are accessible (need to implement a door lock system)
- Autolock doesn’t attach to other clans (works same as current clan systems)
- Heal arrows work with all members
- Dots don’t affect blue players.
- Blue clans have time limits imposed (can’t be blue for life) and cost X fragments of power or something (ie it costs to align).
Orange:
- NPC’s won’t attack until orange clans hits other players (kind of like it does now but more formal)
- NPC’s respect raid times and won’t hurt said players until raid times are in play
- Heal don’t heal orange clans.
- Orange clans can’t use rival clans map rooms.
- Orange clans can’t steal from unlocked chests and/or rival clans horses.
Red:
- NPC’s attack on sight.
- NPC’s within a base will still attack RED clans even outside raid times but must be within X radius of “base” blocks.
- Red Clans can’t be Oranges / Blue until X time has passed (stops people from gaming the system).
- Red clans can have items stolen from unlocked chests
- Red clans can have horses stolen from rival clans
- Thralls can be knocked out like normal NPC’s (might make the HP harder)… so they can be eitehr killed off or be part of the loot system.
Additional Notes:
- By default all clans are “RED” with one another.
- Wishlist: Logs aren’t echoing “who/what” during raid times. I think giving ppl heads up on being raided ruins the strategy it takes to set that up properly.