Co-op single player weather not matching up

Basic Info:

Platform: Steam
Issue Type: Gameplay
Game Mode: Co-op
Server Type: PvE
Map: Exiled Lands
Server Name: =SERVER NAME=
Mods: 300 Level, Hosav’s Custom UI Mod - 2.4.3


Bug Description:

Weather bug. When playing coop with a friend I noticed that me and her have different weather conditions in particular i’m talking about raining, even though we were both playing at the same time and at the same place. I think there is something wrong with the game leading to me and her to have different visuals in weather. The location we were at is the highlands area. Lake underneath Freya.


Bug Reproduction:

I activated coop and sent invite to my friend. Started building our base and then it started raining for me but it was bright and sunny for her.

Not a bug.
Weather is not fully synchronized by design, there is a server-driven “weather severity index” (which you can also set in the admin panel). This is a single number and it merely dictates the likelihood of various weather conditions, but all clients construct their own weather effects based on this one number.

If it’s not a bug then it’s a very, very bad design. Everyone on a server should be experiencing the exact same weather if they’re in the same area…

Why? :man_shrugging:
It’s not something that you would ever notice unless you’re literally looking at somebody elses screen who is in the same area, like OP did. It’s just visuals… has no gameplay effect.
Pretty much every game out there uses similar methods to reduce unnecessary load and traffic.

It is bad design for RP servers.

Most games do something similar, but rarely to the extent given in the OP.

In other games where I see suck tricks, sure the clouds and puddles won’t match exactly, but the overall weather does. It’s not exactly expensive to do if it’s just visuals, anyway. The server just decides when it starts and stops, the client renders it with its own capabilities and that’s it.

I don’t see a major mismatch that often in practice in Exiles, though, but it happens

It’s blatantly obvious why so it doesn’t need to be explained.