To my understanding this has been an issue for a while. Maybe they will someday come up with some hack to get around the problem. The AI is incredibly basic. Sometimes I wonder if pathing amounts to:
newposition = normalize(target - currentPosition|) *
movementSpeed * deltaTime
Anyway, have you tried using move to. That works if you can get the move to option selected. You can also try to crouch or climb up the wall. Reccomend trying wall climbing before crouch as you can get stuck in crouch…lol