Arrik, don’t get me wrong, we would love a combat system like Mordhau in CE, and why not in any melee game, I have tried so hard to make such a thing work in Skyrim but I never nor anyone could do so.
But the reason I think we shouldn’t expect this style in CE is not because of technicalities, neither considering the huge time that would take to make such a complex system work well ( well, can’t you see the number of things that already don’t work well in the game? ), but Mordhau is a game that IS the combat, here, the combat is one of the pillars of the game, so the Mordhau style, even being amazing as it is, won’t fit the game as it is right now.
Am I saying that the current combat is perfect? hell no… did I said hell no already? let me say that in caps then: HELL NO!, but I think it’s a shot in the right direction, I always like CE, but I haven’t bought the game until they changed the combat, so I am as passionate about the subject as you are.
We should work as a community to try and improve the current Dark Souls’ish approach to the game. See I don’t this combo based combat like that, I believe that we could choose the attack we want to do by a combination of the movement keys and/or mouse movements, followed by the mouse key to make the appropriate move, but right now we should focus in more universal things that plague the current pvp aspect, like health regen, bows and throwable weapons being useless, the inability to block and kick with any weapon ( of course, shields can block better, and daggers shouldn’t allow any kind of blocking as it already does ) and most importantly: how easy is to be kiting, dodging and weaving away from enemy attacks, some players don’t know the flaws of those combat mechanics, but the ones that do are a pain to deal with, the combat takes forever, because he refuses to fight you until he has full health ( and so would you, as you both would be regaining health ), if he starts to lose some he’ll try to reset the fight by eating a bunch of food while he’s dodging, doing some bob and weave against your ranged attacks, double jumping over your head, sidestepping from you attacks… it’s a hell.
But we can fix it by giving our feedback on it, and it will be as fund as it is in Mordhau in it’s own way.