Why should your fighters and crafters perform really well if you don’t give them shelter, food, bed, or other maybe less basic things?
I understand, technically they are your thralls, soulless empty husks with no will of their own, ready to execute any suicidal order.
However, especially in the light of the idea of Living Settlements, i think they could be treated as people after all.
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The idea is to give your fancy castle or town an actual purpose. A thrall pot full of good food, beds, carpets, furniture, lights, and so on should add to the new comfort factor (up to some cap). The higher the comfort is, the better combat or crafting bonus your people would receive.
Fighters would retain the bonus for let’s say 1 (or so) in-game day during adventuring.
Obviously, spamming torches or making a room filled to the brim with beds to get +1 comfort for each one wouldn’t be possible.
If not given any food directly or to the pot, any beds, or shelter, the thralls could maybe get a small debuff - fighters and crafters alike, because those would be considered essential.
They wouldn’t die though.
Beds could be shared by multiple thralls taking turns to avoid having to build large barracks.
You should be able to achieve max comfort using base game items. You shouldn’t have to build immaculate barbie houses, but at the same time a box with nothing but crafting stations wouldn’t be considered very comfortable.
Feasts in the pot would work better than gruel.
Comfort would also work for you.
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Denis said Living Settlements were not supposed to be The Sims. I agree. But the way LS worked was really just an empty theatre with no meaning.