Hello everyone,
Based on daily gameplay, there are still consistent instability issues, especially related to character synchronization when attacking on top of player-built structures.
Across approximately 5 official servers, I have seen players with the level 61 glitch, having all attributes unlocked, which directly impacts game balance.
In both official and private servers, there are clear signs of overload, and this seems to be more related to the game itself rather than infrastructure, especially in already optimized private environments.
Other recurring issues observed:
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Ping spikes and fluctuations as the number of players increases
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Severe FPS drops, mainly around large structures
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God summons not acting or taking too long to execute actions
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During raid hours, all tested PVP servers show a consistent lag spike, indicating a possible systemic issue
These observations are based on gameplay across multiple PVP servers, all showing very similar behavior patterns.
@Dana , would it be possible to confirm if the next hotfix will address any of these points? Considering that several players are reporting the same issues across the forum, this appears to be a widespread problem.
For what itβs worth - I encountered a player last night who got stuck with the level 61 glitch in singleplayer - since they didnβt want to deal with it, they deleted the save and started again (obviously not an option on a server). The point is that it seems the glitch is getting more widespread. Some players have hinted that it can be deliberately triggered to use as an exploit, but clearly (as in this instance) it can also happen accidentally - though that may, of course, be the same set of trigger circumstances, just not done deliberately. Possibly some of those that know how to deliberately trigger the exploit could report this information directly to Helpshift, as logically that might help the devs track it down and prevent it.
I reported and requested that everyone in the clan report it to the help center, and I agree with your point of view on this level 61 case.
**Subject:**β
Suggestion: Add a Weather Toggle (Rain/Snow) Similar to Sandstorm Setting
**Body:**β
Dear FUNCOM Support Team,
I would like to suggest adding a weather toggleβ for rain and snow, similar to the existing sandstorm setting.
Many players enjoy building bases on the Isle of Siptah, but currently rain and snowfall occur very frequently. A lot of us find the constant precipitation annoying and would greatly appreciate the option to enable or disable it.
Please consider adding this feature in a future update. Thank you for your hard work and continued support of the game!
Best regards
There are a large number of this specific entry in my server backend log table J. What should I do now?
[2026.06.04-15.20.43:597][637]LogNetFastTArray: Warning: OldMap size (1) does not match item count (2) for struct (ActiveQuestState), missing a MarkArrayDirty on element add/remove?