I’m running custom dedi server with mods and my players tell me it runs better if i reboot the server more often than once a day, now i do it manually in evening, in morning i have automatic restart.
Ok, so through a VPN this works, without VPN it does not…
Things that come to mind that are worth checking:
Check if there are any useful information in the ConanSandBox.log files of both the client and server around the time of the connection attempt, trying once with the VPN and once without, to see if you can see some messages that appear only in one case and not the other.
Check if you have things like IPV6 enabled when your VPN is not active, I’ve seen that mess up some network cases.
Check the firewall logs
Check the router/modem logs
Run some packet loss tests (like from the client try to “ping -t serverip” to see if latency is weird and if you get packets dropped)
I made a dedicated server using the app and when I go in game and make myself admin, opening the admin panal or enabling cheats crashes the server and the server says Unhandled Exception: EXCEPTION_ACCESS_VIOLATION. How do I stop this from happening, do i need to go into the files somewhere and change something?
Version 1.0.14 works great, but I just have an issue with it, not a big deal, it’s more of like a little annoyance. With v1.0.12, it was displaying the log just fine, but with this version now it only shows stuff in the log window if my server is either restarting or shutting down, I don’t really see what’s happening, so for now I stick to v 1.0.12.
You must be one of the unlucky 12 persons who downloaded 1.0.14 just before I replaced it by 1.0.14_fixed.exe.
Try redownloading it, it was a stupid build error that made the code fail on loading the files.
If you do already have the fixed version, then it’s a totally different problem.
Oh okay I didn’t know that, I will give it a try right now, thanks for the quick reply!
Update: fixed version works like a charm, thank you for this great utility.
A: We are unfortunately not allowed by game console publishers to release server executable to the public. (I guess they probably fear that they could be hacked and allow people to play online without having the right subscription level.)
That one has been digitally signed with the Funcom signature we use for ConanExiles client and server.
If that fixes the issue, then I’ll try to add that to my build setup so it happens automatically for the next versions, if not, then we will have to find another solution!