Modified the server update detection code to use the “buildid” field of the ACF files instead of the timestamps to avoid problems when switching between two branches where the same build has been deployed being detected as an update. Dedicated Server Launcher 1.3.7
Yes, this version worked without error. I guess it will also work on the next patch too.
Another thing:
In the player tab at the bottom, you can see when a player log in and what the character name say in chat, can it also show when a player (character) log off?
I’l let you test it a little longer, and if nobody finds catastrophic issues, I’ll push it to “new official” tomorrow or the day after that.
Possibly, I’m doing pattern matching, so if I find any of these strings in the log, it gets shown in the PlayerLog:
ChatWindow:
Join succeeded:
Login request:
PreLogin failure:
VerifyIdentity Completed:
If you can find a 100% certain correct element in the log that I can use to detect a character leaving, with relevant display information, just say, and I’ll add it. (can also be anything else useful related to players, and same thing for the other sections - like mods -)
Only ‘disconnect’ message I found in conansandbox.log is from Battleye:
‘BattlEyeServer: Print Message: Player #2 XXXXX disconnected’
Conansandbox.log is a mess since everything goes in there. Just by restarting the server you get hundreds of new lines.
The text in the seperate tabs are difficult to read since they refresh after a few second.
Is it possible to take the text in these tabs directly into notepad, not to edit but just to read?
We have a problem with the autoupdate function. The option “Check for Updates and Restart” is enabled, but it no longer detects new updates. In addition, it shows an error message when I run the check manually. Only after a server restart the update is found via the steamconsole.
Tested with Version 1.3.1 and 1.3.6
Logs:
[2021-01-20 15:37:03.740] [TID:10048] IMPORTANT: DedicatedServerLauncher - Starting to check if the server and mods () are up to date
[2021-01-20 15:37:17.847] [TID:10048] IMPORTANT: DedicatedServerLauncher - - Did not find anything to update
[2021-01-20 15:37:26.394] [TID:10048] IMPORTANT: Server - [MessageBox] Message 'Bias: -60
UTC : 2021.01.20 15.37.03 | Mitteleuropäische Sommerzeit:-60
Local: 2021.01.20 16.37.03 | Mitteleuropäische Zeit:0
#443030 () [FAIL]' was answered by '1'
[2021-01-20 15:38:01.822] [TID:17488] IMPORTANT: DedicatedServerLauncher - Starting to check if the server and mods () are up to date
[2021-01-20 15:38:04.114] [TID:10048] IMPORTANT: DedicatedServerLauncher - Starting to check if the server and mods () are up to date
[2021-01-20 15:38:10.756] [TID:10048] IMPORTANT: DedicatedServerLauncher - - Did not find anything to update
[2021-01-20 15:38:11.787] [TID:17488] IMPORTANT: DedicatedServerLauncher - - Did not find anything to update
Hi, since update 2.2.1 my dedicated server don’t run what should I do please?:
[2021.01.20-20.40.33:605][ 0]LogWindows:Error: === Critical error: ===
[2021.01.20-20.40.33:605][ 0]LogWindows:Error:
[2021.01.20-20.40.33:605][ 0]LogWindows:Error: Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1373]
[2021.01.20-20.40.33:605][ 0]LogWindows:Error: No outstanding IO, no nodes in the queue, yet we still have ‘PackagesWithNodes’ in the graph.
[2021.01.20-20.40.33:605][ 0]LogWindows:Error:
[2021.01.20-20.40.33:605][ 0]LogWindows:Error:
[2021.01.20-20.40.33:605][ 0]LogWindows:Error: !0x0000000000000000
[2021.01.20-20.40.33:605][ 0]LogWindows:Error:
[2021.01.20-20.40.33:605][ 0]LogWindows:Error: Crash in runnable thread FAsyncLoadingThread
@Terrance I just promoted 1.3.7 as the new Official Version, for reminder here is the link:
1.3.7 (13 january 2021)
Modified the server update detection code to use the “buildid” field of the ACF files instead of the timestamps to avoid problems when switching between two branches where the same build has been deployed being detected as an update. Dedicated Server Launcher 1.3.7
So from your Edit, I guess things are working now?
Did you change anything? (first time I see this error message actually)
I honestly have no idea, could be quite a lot of things.
Maybe ask on the Admin Discord if anyone has a suggestion?
Ah, sorry, I wasn’t really clear about what I’m responding to.
@stinger asked for a way to log when a player logs off and you asked for a detectable element for pattern matching, I was responding to that. Hopefully someone will be able to confirm that it’s unique to player logging off.
Has anyone been able to get this tool to work correctly on Server 2019 Core? The only thing holding me back is that the tool wants DirectX libraries that Hyper V simply doesn’t use and a lot of the documentation and files involved are almost a decade old. UE4 Prerequisites Setup Fatal Errors during installation.