Conan Exiles Dedicated Server Launcher (Official Version: 1.7.11 / Beta: 1.7.12)

I mean to directly download from Steam all the mods that exists in a Steam mod collection. As it is now what is possible is to download by pasting in the launcher the link of a mod one by one, instead of pasting the collection link itself and letting the launcher identify all the mods in the collection and download them all one by one after pasting just one link [the collection link}.

Example:

<https://steamcommunity.com/sharedfiles/filedetails/?id=2876451254>

@Toolguy said…

So just create one in the game launcher. Move all the mods into the correct order for the server you want to play on, and start the game. This will create a modlist.txt file located in your install directory at…
steamapps\common\Conan Exiles\ConanSandbox\Mods

Then make a copy of that file and store it in a convenient location. Maybe call that one Cedars.modlist.txt so you can remember which server it was for. Best of luck @Chloe.

1 Like

Sorry, I missed the original message, for some reason I did not get a notification.

Could you summarize what the problem is/was, and how you fixed it?

Hello, I am having some trouble getting my server accessible from outside my local network, I have port forwarded and allowed all ports through firewall, in and out, however all tests show they are closed, ive even turned on and off upnp, turn on and off dmz, no matter what I do I cannot seem to get external users to be able to log into my server

Is that pesky windows public/private window somewhere in the background?

It is not

I had the same issue while using a VPN. I activated split tunneling and that helped.

Are you using Funcom’s dedicated server launcher?

Yeah I am using the one from this thread

Check my ports and that you have a valid network configuration activated in the server launcher. I guess you have anyway, otherwise i don’t know right now what other issue can be hindering but my config looks as below.

Thanks!

Thanks!

Have you tried (just to test) to completely shut down both your firewall and anti-virus and then do the port testing?

If that still fails: Have you ever managed to get any game server, web server, etc… running from your home? Some ISP don’t support the ability to access from the outside, so you have to make sure that this is actually supported.

Then there are also ISP which have their own firewall/routing system in addition to whatever router you are using, and these must also be configured to allow this type of access.

What is your location and which ISP are you using?

I have done that yes, a few times actually. I am currently hosting 2 Valheim servers a 7 Days to Die server and a Project Zomboid server, and people can access them from outside my local network. I am using commstream in canada. I do have double nat issues(which I am continuously trying to solve and waiting for the network team from isp to contact me for this week even though its been an issue for years) however it confuses me as to why this would stop conan and not the others.

Just to check it’s not a problem accessing the port-tester IP, can you try these links from a web browser running on the server machine:

It’s what the DSL tries to talk to in order to check your external IP and to get a external connection to the internal ports.

The first one returns my external IP and the other 2 say ERROR: Need a valid port

Ok, so that does work, the site is accessible from your server.

When you click on Test Port in the DSL, what do you get in the launcher log in the right hand side tab at the bottom?

  • Timed out waiting for data on 192.168.0.1:7777:UDP
  • Timed out waiting for data on 192.168.0.1:7778:UDP
  • Timed out waiting for data on 192.168.0.1:27016:UDP

Please check that no other application is using these ports and that the ports are accessible through your firewall and router’ was answered by ‘1’

Nothing else is using these ports and I have them port forwarded and permitted via firewall, also tested with no firewall and that does not work, nor does a DMZ to the device

Ok, so the message means that the DSL was able to use cURL to send a request to the web page, and waited to receive and answer on another port, but it never arrived.

The 192.168.0.1 script just does that:

(...)
$handle = fsockopen("udp://".$ip, $port, $errno, $errstr,2);  
if (!$handle) 
{  
	echo "fsockopen failed - $errno : $errstr";  
} 
else
{
	socket_set_timeout($handle,2);
	$write = fwrite($handle,"PING");  
	if (!$write) 
	{  
		echo "fwrite 'PING' failed on port.".$port;  
	}  
(...)

it just sends back a PING text on the specified port.

So the question is what happened between 192.168.0.1 and your server, somewhat the message stopped or did not reach the proper location.

I assume that on your router you gave a fixed IP to the server (attached to the MAC address), so you don’t get nasty surprises like the server changing IP after a reboot, and that your port forwarding rules still point to the proper machine?

I did a full reset recently on my router because of a mistake I made seeing if turning my 1 router into AP mode would fix it, that applied new IP to all my devices, which I did correct the change on my forwarded ports, although this would imply they dont have fixed IPs? I am not sure on that as this is the first time the IP changed which I assume was cause by factory resetting the router

Yeah manually assigned IPs don’t resist factory reset.

Generally what I do at home is that I restrict DHCP to use some range (here from 20 to 254), and the rest I keep to myself for our internal important stuff (NAS, network printer, …)

When playing with port-warding, not manually assigning IPs is a sure way to get frustrated, and it gets even worse when a server has more than one network card.

In the DSL you can make sure you use the right network adapter on the top, and you can copy the associated mac address to the clipboard using the copy button at the bottom:

image

With copy-paste you are sure to not mistype the values.