Alright, I’ll try it without port forwording in place, thanks for the guidance in using the tools!
Just one question, regarding Custom Map Mods, how does one set the custom mod maps in the Launcher? I.e. Savage Wilds or the like, besides the standard two maps?
Soooo, how does one get back to their server if they accidentally did the whitelisted client option and got themselves locked out? anyway to reset the server or adjust server settings?
If you have access to the server file system, find the DefaultServerSettings.ini in \DedicatedServerLauncher\ConanExilesDedicatedServer\ConanSandbox\Config. Change the EnableWhitelist to False
So I temporarily switched locations and the router at my place doesn’t quite allow opening ports and the like, I am trying to use the loopback IP method, 127.0.0.1, with the assigned port of 9777, but its giving connection timed out, could not find server errors
Starting from 1.7.10 there is the possibility to disable the mod manager, and as CodeMage wrote that mean you need to handle the modlist.txt yourself, but you can have full paths in the file so you can totally have one common folder with all your mods, and then have your modlist.txt have lines like
I’m back to work after my six month sabbatical break, I’ve quickly gone through the various posts and I see that most of them had been answered by some of you, so good work folks!
Is there anything important regarding the current state of the Exiles Servers, DSL, Mod update, etc… I should be aware of?
should probably clarify that a bit.
This is a local tool to launch the dedicated server program, it’s not web based in any way, it’s a local windows program and if by “edit mods” you mean change the modlist being loaded, it already has that feature since it has a box to input comma separated mod IDs in which it then will download and load when the server starts.
This is not related to the DSL, but from what I see the issue was related to game server configuration and some people are investigating, it’s all i can say (I’m not on that team)
Indeed the web interface is just really a way to make it easier to monitor and restart the server without having to log-on the machine itself.
I guess technically the web page could have an edit field replicating the mod list of the DSL UI, but I’m not sure that’s a good idea: When you are playing with the mods you definitely want to be looking at what’s happening on the server because more often than not there may be error messages that need to be acted on, and just having the possibility to edit mods remotely and restart the server would probably not be very useful in practice.
Oh, I didn’t even realize they were referring to that as I forgot that option for the page even exists now the question makes more sense at least.
And yea, while it could be useful for situations like adding another mod quickly on a remote machine without the hassle of connecting via remote desktop and hoping for the best or something, you now have the checkbox whether to even use the ID list - which also needs to be added if you do that.
Then you have the potential extra task to refresh the local instance of the dedi launcher when it’s changed on the web interface, since if they don’t close it, the next time they change any setting it’ll resave the old list as now you’re allowing input on 2 different interfaces not just actions.
So I guess it becomes a question of whether it’s worth it (and then someone might come and ask what about all the other settings? )
For the ones among you having problems with the DSL failing to update mods, I’m currently testing a new version which hopefully will solve this problem.
New year, new version of the DSL, there’s a bunch of changes, hopefully I did not break anything, but that may happen, so as usual if you notice any regression (new problems), please tell!
Removed the blocking message box that report the status of mods because it was too unpractical for people with many mods, instead the result is now printed in the “Mods” tab
Added a hack to the OS detection to print “Windows 11” instead of “Windows 10” (this requires a proper fix though, probably using WMI)
Fixed a bug in the generation of the SteamCMD command line (issue in the way the branch was generated)
The RCON broadcast command now checks if the server is actually running before trying to send the message and timeout waiting for the server to answer
Added the possibility to do a delayed restart from the web status page
I’ve been using DSL for years, but recently found out it’s possible to style the web page.
I’ve been messing around with it and made something nice, but run into few problem with the HTML that could be fixed if possible there are few stuff that aren’t wrapped and making the process a bit hard
if you can make this changes or whatever you consider better would be awesome.
<div class='server-status'>
<h2>Game Server status</h2>
<ul>
<li><span class='label'>Server Version:</span> 1755779/44630 using the Live version<br>
</ul>
</div>
in “message-sending” could wrap the “Note: This feature requires RCON and/or Discord to be enabled on the DSL settings, and in the case of RCON the server must be running” with an span or p
last thing, if the last 4 buttons could be wrapped so them can be treated like one element