Conan Exiles Enhanced Hotfixes


2026-05-06T16:00:00Z Conan Exile Enhanced Hotfix

Greetings Exiles,

We have a quick hotfix for you today that addresses the following issues:

Performance

  • Fixed an intermittent server crash.
  • Fixed an issue loading mod pak files that have been renamed on dedicated servers.
  • Fixed an issue where the game could take a long time to boot or run out of memory mounting pak files from Legacy mods.
    • Startup videos should now be skippable on most systems after preloading completes.
    • Legacy mods will be ignored but initially remain in the modlist.txt.
    • If active mods are modified, then Legacy mods will be removed from modlist.txt.
  • Default allowed ping increased to 300 (from 200)

Living

  • Living settlements disabled for the following official servers:
    • 1516
    • 1942
    • 1509

Greetings Exiles,

We released a new hotfix for you 2026-05-08T02:00:00Z
You can check the changes and fixes, bellow:


General

  • Dedicated servers can opt-in to send us crash reports with the launch argument -SendUnattendedBugReports
    • Server admins can launch with this option if experiencing server crashes to give us information to investigate

General

  • Fixed an issue where favorite servers would not be saved between sessions.
  • Fixed an issue where filtering servers by favorites showed all servers as favorites.

Misc

  • Fix an issue that was preventing servers with an IPv6 address from showing up in the server browser
  • Fixed an issue that was preventing the client from showing previously played servers

Greetings Exiles,

We have another hotfix 2026-05-13T14:00:00Z for you that includes the following changes and fixes.

  • Made some changes for the funcom launcher to simplify launching battleye on steam deck.
  • Legacy servers upgrading to Enhanced no longer need to update config files to address version compatibility issues.
  • Using the - MULTIHOME parameter for hosting will now send http requests to the server browser backend over the same interface, ensuring hosts using multihoming can register correctly.
  • Reinstated options for players to configure their data collection preferences.
  • Living Settlements have been re-enabled on the following servers:
    • 1516 / 1942 / 1509

  • Fixed an issue where player disconnects weren’t being registered with the dedicated server launcher.
  • Fix for nudity settings.
    • A client’s maximum nudity settings will no longer be overwritten by the server settings.
    • Fixed MaxNudity server setting not saving when changed in single player or by coop host.
    • Fixed issue that could cause emotes learned from the start of the game and discovered in the world to be removed from characters. Unfortunately, any emotes previously learned in the world will have to be re-learned.