looks like their will be new ritual mechanic, bug fixes and QoL(quality of life) and bazaar items, DD(dark Dregs returns)
December Update and Events Schedule Leading to 2026! - Conan Exiles
looks like their will be new ritual mechanic, bug fixes and QoL(quality of life) and bazaar items, DD(dark Dregs returns)
December Update and Events Schedule Leading to 2026! - Conan Exiles
Hopefully they fix the bugs i am\have been encountering on a daily basis this go around, darn near givin up on this game at this point because of being tired of having to deal with them with no acknowledgement they even plan to fix them or not fix them. Tbh i have not played this game in many days because of this stuff.
-Sorcery imo needs a flat out overhaul at this point and i am not sure making some adjustments here and there is enough to make it even worth the effort to use it. Itâs just not fun.
If they are going to make some really worthwhile changes and additions that everyone would surely appreciate and not just select groups then they need to step back and revisit character and thrall customization and add more options as someone pointed out in another thread how about new hair styles and we surely could use more of a variety in the face department across the board especially for thralls at the very least named thralls like Freya for goodness sakes. Thralls all look copy pasted and generic and named thralls should have a more distinguished look from generic fighter #3.
Nah i am not going to complain really about how much time it took to finally say something, i am just looking at this from the perspective they really could use a home run with this next patch considering everything that has been taking place.
Of course that is my opinion.

Sounds good, what I am mostly hoping for is all the annoying bugs where some are close to game breaking like fx. inventory sorting bug which for some reason is way more serious when playing on Siptah, but also the constant crashes and the bug where you suddenly lose the ability to run in other direction than the one you are facing.
About events well yeah some of them are decent, but the headhunter definitely should be changed since it literally just breaks the last little bit of incentive to go out find a lot of the good resources, thralls and weapons, they already have made a lot of high tier crafting reduntant like crazy amounts of epic paddings, grey lotus etc. in loot.
It has all become sort of a walk in the park, but I guess thatâs what most players want ![]()
Till they start doing annual sever wipesâŠ
I wonder if the follower inventory crafting thing includes your mount AND your thrallâs inventory together. If so, thatâs alot a stuff!
âBuilding with the construction hammer now uses resources carried by your follower.
Starting recipes at a crafting station will now automatically pull resources from your inventory.â
And how does this affect to performance? I might be off the track but does the FPS drop without CPU/GPU usage happen (for example) because the game hadles storage quite badly. (at least when you enter hoarder storage fields).???
Is player inventory used as primary inventory for crafting or crafting station inventory or what? Sound a bit confusing. Why do not do chest that function as resource chest for multiple crafting stations? Or something like that. Why add it to ever moving npc and pc?
How about 2 thralls following and thralls that are placed? Which inventory it will use. The one that follows it seem, or? So you have to babysit npc to stay out of your building process and dropping inside the mesh little bit more often than before? Idea of sims and rpg - in a twisted way.
How far you can be from crafting stations? Does this mean that game engine does constant measures etc. Sound like more performance issues to me.
How it works inside clans?
How to prevent problems to count resourse usage. (At the moment barkeeps take foods from thrall pots and multiple it in their inventories. So hopes are high for same kind of problems.)
Anyways: How hard is it to drop shit on crafting station and let it do its job? Sorry, I donât exacly understand why we need this? As builder I tend to build character and my bases way it makes them funtion the best way. So this might be the Thing for PVP people or someone? I donât know?
But. There are plenty of issues much more important to fix than this - imho!
And who asked for this??
This crafting update has a benefit indeed. I always have a chest with ingredients i need close to each bench. The fact that i wonât have to place particular materials inside my benches is good, it will make my life easier. I will loot all from chest, press the recipes in the bench and give back whatâs left in the chest again. Less micromanage is better.
I think I am missing something. âStarting recipesâ seems to refer very basic stuff like hides. Why would it make easier to carry bunch of hide inside PC inventory to produce leather? Or what it means? If it refers to very basic starting armors and such. They arenât resource heavy. So what is the point. PC inventory is allready awful to manage. To me this seems to be just one more problem to manage stuff inside your inventory?!
Only point that I could undestand is that mining, lumber stuff goes straight to the benches while you harvest them. No running between. The very basic. But how do you allocate them if you have multiple bases or benches? Does the game measure distance and add rocks and lumber into closest bench or how? More calculation and more problems added to buggy engine? [edit: and you always harvest stuff faster than one bench could handle in realtime, so? What am I missing?]
Same amount of time goes to put stuff in chest (if it is close) as it is to put it straight into tanning etc. benches.
There are bunch of chest and containers to dedicated to hold specific resources. Why donât just add this feature to those chest. And maybe a sorting chest that allocate resources into their own containers. Nearly everything exist in game. Why add this to already little bit broken PC inventory (+npc)? [edit: for example black ice is used in many different recipies. At least in my case this âautomationâ would lead to cases where I have used it to something not intented. Just canât figure out how this would be controlled in current game and itâs mechanicsâŠ]
You are correct
. Time will tell what weâll get and between us we kinda know, lol.
My greatest issue is that i cannot see how these changes will bring back people, i see no motivation for return if youâre getting me hereâŠ
Time will tell m8, December is a breath away.
This is very good news but they should add new max lvl to charecter and we should be able to go full upgrade on attributes.After lvl 60 leveling up must be really slow like it should need a lot of exp to level up.
No. That would just make everyone the exact same at level 120. In a singleplayer game, being able to max yourself out is fine, and you can have mods in singleplayer to accomplish that. In a multiplayer game, restrictions ensure that people arenât all identical to each other (unless you are a meta-chaser).
I would not mind them bumping up the level cap a little bit, maybe to 70 so you can max out three attributes and have a few left over to put in other stuff, but I do not want a game full of level 120 duplicates.
Ok they can add it to the single player i can make myself max lvl if i want already in singleplayer but i wanna play the game.After some point making and gathering resource become meaningless.I want that for that purpose a reason to gather and craft something.
I just hope this update wonât be released right before their holiday vacation AGAIN⊠last year was a desaster.
Or was it that year before?
⊠anyways, it was horrible
What for?
Because I love the smell of a fresh server.
smells like any other serverâŠ
No, it smells less like a city state.
Well it is definitively somewhere between the 1st and the 31st. ![]()
They have to keep us on our toes somehow? ![]()
Completely agree. These changes are GOOD for those who are currently playing. But they are NOT the kind of changes that make people say âhey, maybe I aught to install those 7 hundred thousand gigabytes of data againâ (clearly exaggerating the file size, though it is HUGE).
And make the game even EASIER?
Why?
If anything, make levels 1 to 60 VASTLY SLOWER AND MORE DIFFICULT. Not make the game easierâŠ.. ![]()
Both new changes but only 1 is a good change imo, now there is 0 risk to building things in PvP servers if you can just stash it all on a camel and build ur base naked