I disagree only to this.
“Conan” is loosing because of “Conan”.
If Dune will loose it will be for the same reasons.
Funcom should stop making games with “ready lore” and make a game with new lore, unknown.
Gamers enjoy a good game and show respect to a good story, as long as this story is new, untold!
This way only Funcom will break whole time sales record, no other.
Other than that following existed lore gives you boundaries, creating your own gives you unlimited freedom.
For the rest i agree @Akomo, bring them on!
I actually like how Funcom handles existing lore. That’s their most notable strongpoint. That and world building. If they just could get their shit together when it comes to balancing weapons, damage, etc. and in-game economics then they would be among the great game designers.
Do you know when it will be released for consoles?
I never disagree to this one. But they focus on known lore because they bet that fans of this lore will play the game, it’s easy marketing!
But this is not what the plurality of gamers respect.
The only game i know that went really well with famous lore was Batman Arkam City.
The “best games ever”, had not famous or untold history.
Other than that you have to understand the boundaries and the difficulty that famous stories gives in creativity, or on players dreams when they wish to see something in game.
There’s a hole in the market for a good pirate game. In fact there isn’t any good pirate games available at the moment. Sea of Thieves isn’t a good game like any 1st person game.
I don’t think I would have ever touched the survival genre if it hadn’t been for one of my favorite IPs in all time, but anything that has Conan in it will at least have my attention long enough for me to make an informed decision about it. Same goes with Dune.
I mean, I’ve watched some streamers play Palworld. It looks cute, and it has got some great reviews, but I feel no personal connection to it. I may end up buying it in a few years if it’s at a -85 % discount or something, but there’s nothing that would attract me to the game.
On the other hand, one of the most successful games in recent history was Baldur’s Gate 3. If Larian had released it under the name of Divinity: Original Sin 3, they wouldn’t have needed to change much anything about the story, or the characters, or game mechanics, but it would’ve sold only a fraction of what it did because it had the words “Baldur’s Gate” in its title. (In my opinion, it deserved its success, it’s a great game, and Larian knows how to tell a story. I would’ve bought it even if it had been Divinity: Original Sin 3, but that’s because I’m familiar with Larian as a developer, as well as the existing story of the Rivellon setting.)
Original setting and original stories have their own strengths, because they can be something new and unexplored, but they can have a hard time becoming success stories. Of course, all great settings have been original and unknown at some point, but for every Conan or Dune that became legends, there are probably thousands of unsung heroes msot of us have never heard of.
Business-wise, it’s less risky to go with an IP that has an existing fan base. At least as long as you don’t screw up with the IP, because there are few things in the world more rabid and noisy than a disappointed fan.
I’ve heard tomorrow afternoon when they finish NPCs that can walk, fight and talk properly, they will add large scale ship combat with trading, laws and economy. Will be done by mid-March with Blackbeard bazaar armour set and a new beard cosmetic, and pink and green versions will be premium. Then with April hotfix comes whale hunting, oil harvesting and selling add-on based on Moby Dick with further economy balances and a new questline that takes us to Dunwall from where you can build your own spaceship and visit 1000 planets.