Thianis
23
As far as performance is concerned on the PS5 I personally cannot complain. Even that gargantuan base that I have built so far (extension currently on hold due to some peculiar limit to the block count enforced on any one contiguous agglomeration of blocks) doesn’t bog the game down even though I’m running in Quality mode.
The PS4 for sure is a pain in the butt here as it really gets slow the bigger your base is getting, and at some level you are even risking a hanging game (the risk is becoming higher the more placeables the game has to keep track of). I’m suspecting memory contention here.
Anyone have any idea whether or not the PS4 is allocating swap space to deal with this kind of situation (if yes, how much)?
If not and the game currently doesn’t do so, could this problem be mitigated by extending it with its own swap handler?
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