Bad advice IMO.
This is an apples to oranges comparison. Most people that I know PAID for Conan Exiles, they did not get it for free. Most players were not “GIFTED” Conan Exiles. These items modify Conan Exiles.
Therefore the more apt comparison is that you BOUGHT a car, and someone swapped the axles with rusted ones (modifying your car without your consent), and in order to maintain the status quo of a safe car (i.e. have all of the items in the game, to ensure that you have access to the META) you must do what they request of you. In order for them to bring the rusted ones up to code–or replace them)
Now… I believe that these items are/will be properly balanced (Especially after unlocking the first recipe today and crafting the items). However, the point still stands that in the PvP game mode, there is no such thing as a “Purely Cosmetic” item unless the physics colliders are exactly the same, and the meshes have the exact same ratio within the colliders. Therefore, where most people see “just another skin” a skillful PvP player thinks… “Hmmm… I wonder if that wolf statue has as much HP as a throne or a T3 altar and if I can better block doors with it”. (Granted, I say all of this knowing full well that the PvP game mode on Official Servers is pretty dead already due to the unfortunate existence of 3rd party hacks-- a shame really, but not something I blame Funcom for, as really all modern multiplayer games have this problem)
My point therefore, is that Funcom has a responsibility to its customers–like every other company in existence–to make sure that the items introduced do not break the experience (for ANY game mode) and that any items introduced will not unbalance gameplay to the best of their ability. So far, I think FC is doing a great job at fixing the game and adding content. However, PvE and PvE-C players need to recognize that new items have the potential to change the game in PvP, and it is therefore essential for almost all PvP clans to have at least 1 player with these recipes.
So…while they might be “NICE TO HAVE” for PvE, PvE-C and RPers, they are ESSENTIAL for PvP players… (especially because we don’t even know what type of armor or stat bonuses the armor has, so we HAVE to have it JUST IN CASE it is the META.) A potential solution to this is to announce Events further in advance, with more information about the items. (Something I would definitely recommend as I would love to see more of these drops–if handled a bit better.)
But your comparison of free stuff @Testerle is off–in my mind. Yes it IS free stuff, but the game we bought wasn’t free, and IF the items even ACCIDENTALLY create a meta, Then PvPers will want them. Meaning: If you play PVP, you MUST have all items that are not purely functionally identical. Because statues have different shapes and colliders, they are not functionally identical in the context of PvP.