Dear Dev Team,
I know that 3.0 is coming up but because the server transfer dates keep getting pushed back, I imagine that version 3.0 is getting pushed back as well. That’s a good thing. I want you to be able to polish it up even more before launching it.
I’d like to use this thread to make a few requests for future updates. Perhaps some of these requests can be added to version 3.0 since you’re going to have some extra time to get it finished.
First, however, I’d like to offer my thanks for several things:
1- Thank you for fixing so many bugs over the last 6-12 months. Conan hasn’t been in this good of a place since 2019. The game is so much more enjoyable now than it was last year. I really want to express my gratitude for what you’ve done.
2- Thank you for improving Siptah. I played a lot of it in the Beta and didn’t care for it much at first. But you kept working on it and working on it. Now, I feel it is a really fun map to play.
3- Thank you for all the support you give modders. I mostly play on Officials now, but all the good times I had on modded servers will be cherished.
4- Thank you for the building piece pick-up system you implemented. The building system in Conan is the best of any survival game, but it can be tricky to use. It is so much less punishing now when you misplace a piece because of lag or a weird glitch. Adding this feature was a huge boost to quality of life.
5- Thank you for allowing server transfers. It lets veteran players skip the arduous part of the game we don’t really care for and gives us a chance to rebuild on a new server if we get wiped on an old one. This feature might need some tweaks, but I’ll outline those further down.
6- Thank you for still supporting this game. The Nemedian expansion was amazing. The updates lately have been very high quality. Thank you for sticking with this game and this community.
7- Thank you for listening to our feedback. I hope that you understand it comes from a love for this game. And I, along with others, want to help you grow and retain your player base.
Now, on to requests:
-Request #1: Increase the Harvesting Rate on Official PVP Servers
On many other PVP games, the PVP players want to get right to fighting other players. Conan has a long buildup phase compared to other PVP survival games. That’s fine, but I feel it’s too long.
I would suggest increasing the harvesting rate by 2x or 3x on PVP servers. I would make the harvesting rate just 1x on PVE-C and PVE servers because their structures are not in danger of being raided and the PVE grind is kind of the point on those servers. Joining a PVP server is a conscious choice players choose after clicking “Play Online” from the main menu. So, it’s not like they don’t know what they’re getting into. So help the PVPers reduce the early game grind and get their bases and crafting stations done faster.
-Request #2 - Increase the XP Rate on Official PVP Servers
Similar to the previous request, I’d like to ask you to help PVPers get to level 60 faster. It’s extremely uncommon for a player to join an official server with a level 1 character at the same time a lot of other players join an official server with a level 1 character. So the new character/player is at an extreme disadvantage in open world combat starting out because almost all the other characters are going to be level 60.
Help PVPers get to level 60 faster so they can more quickly level the playing field. Remember, clicking on PVP from the menu is a conscious choice. Players choose a PVP server because they want Player-versus-Player content. If leveling up takes hours and hours, or maybe even days, they aren’t getting the content they chose. And when players face extra barriers like that, they are more prone to quit.
-Request #3 Increase Stack Size and Decrease Weight for the most Basic Resources for PVP
A lot of my requests are focused mainly on PVP servers. Maybe this one might be beneficial to other server types too. But again, I think it would be healthy for PVP servers to help players on PVP servers specifically get past the initial PVE grind as fast as possible so they can get to the content they chose when selecting PVP.
The stacksize of Stone, Ironstone, Wood, Plant Fiber, Coal, and Hides should all be doubled. You might also consider doubling the stacksize for Resin, Bark, Aloe Leaves, Yellow Lotus Blossoms, and Dry Wood as well since these are the fairly basic and widely used materials as well.
Likewise, the weight of all those items should be decreased on Official PVP Servers as well to help facility quicker starts for players. If PVP players, particularly those new to Conan, feel they are making quick progress toward the content they wanted, they are more likely to stick with it. Also, if they can quickly rebuild after getting raided, they may be less likely to quit a server after an initial setback.
-Request #4 Increase Door Health for Tier 2 and Tier 3 Doors
I wholeheartedly applaud Funcom’s recent move to enforce stricter building rules on fence stacking, excessive land claim, and vault spam. Doing so has greatly improved server performance and the atmosphere on Official servers.
However, a consequence is that it’s easier to raid bases than it had been for the previous 5 years. I feel to help counterbalance that, door health should be increased.
I would suggest increasing door health for Tier 2 doors and gates by 50% and Tier 3 doors and gates by 100%. This would achieve a similar amount of protection that old old stacking provided without adding more building pieces. I think that you should leave Tier 1 doors the way they are since players should be encouraged to move up the building tiers and Tier 1 is very well balanced for eco-raiding or early game raiding. So, please leave them alone.
-Request #5 Halve the Health for Drawbridges
I love drawbridges. I think they’re cool. But they’ve become a default building strategy for so many base designs. It’s not just cave bases or keyhole bases either. Free standing bases with walls around them have drawbridges everywhere and they can be very difficult to raid mainly due to the fact the defenders can repair them faster than they can be destroyed if placed strategically.
Halving the health of a drawbridge would make them much more balanced. A player could conceivably get them down before the defenders could repair them. It would be a start, anyway. You might have to revisit drawbridges in the future if they still prove to be overpowered.
-Request #6 Double the Costs to Build Drawbridges, Vaults, Elevators, and Siege Foundations
All of the items listed in this request allow players huge advantages if they are able to build them. Elevators can allow you to build extremely secure bases at the tops of pillars or trees, especially on Siptah. These bases can be incredibly difficult and dangerous to access for a raid team. Drawbridges were just covered. Vaults require a huge number of explosives to destroy and often are empty, rewarding the attacking player with virtually nothing. Trebuchets are a massive force multiplier in a raid. I would suggest making them more expensive to build ESPECIALLY if you decide to increase the harvesting rate (which I think you should).
-Request #7 Decrease the Cost to Build Palisades
Palisades are one of the few viable counters to mounted combat. However, they can be prohibitively expensive to build, especially in the early game. Wall Palisades, specifically, are both most effective and most expensive. Reducing their cost (and perhaps level requirement) would give early and mid game players a counter mounted combat as they gear up to engage in full PVP. Likewise, their overall weight could be reduced by a small amount to allow farmers to carry them as anti-horse protection without sacrificing a lot of their encumbrance.
-Request #8 Slightly (and I mean Slightly) Nerf Mounted Combat
While we’re on the subject of mounted combat, let’s explore it a little. Complaints about the power level of mounted combat have been around since it was introduced. And the dev team has made some excellent changes in the past, which I appreciate. I do think the playerbase would benefit from a few more slight tweaks, which I’ll detail below:
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Reduce the damage of lances and epic lances by 1-3 points.
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Reduce the armor penetration of lances and epic lances by 2-4%.
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Make holding down a lance in the ready position drain both player and horse stamina.
That would be a start. Like I said, I just would like to suggest some slight changes. I don’t want a nerf so hard that mounted combat becomes unviable. It has to be just as viable as anything else, and players should be rewarded for all the extra trouble and upkeep a mount requires. Plus, mounted combat just looks cool, and I would hate to see it disappear.
Request #9 Balance Horses and Rhinos A Little
Continuing with mounted combat, I’d like to see the differences between rhinos and horses accentuated a bit more. Horses, I feel, should be much more fragile than rhinos. So I would suggest reducing horse max health by 10% and increasing rhino (pet/mount) health by 50% to 100%. If horses are easier to kill in PVP combat, maybe people will try rhinos more. As of now, I rarely see people charge into combat on a rhino. It’s always a horse.
Request #10 Slightly (and I mean slightly) Rebalance Feroxic Weapons
Feroxic weapons are great for PVE missions and clearing Elder Vaults. I love them for that. However, I do see why so many players complain about them specifically in PVP combat. So, like lances, I would suggest reducing their damage by about 1-2 points and armor pen by 2-3%. Just a small, small change like that would be enough, I think.
Request #11 Make Demon-fire Orbs Great Again
Were they ever great, actually? Anyway, Demon-fire Orbs are the least used explosive in the game. Other than eco-raiding a sandstone base, I’ve never seen someone actually throw one of these in a serious way. That’s a shame, I feel, because they require a different game experience from the other explosive types. Variety is a good thing, I think. So below, I offer a few suggestions for improving Demon-fire Orbs. Adopting any or, preferably, all of them would suddenly make this neglected item much more attractive to PVP players.
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Double their burn time. This would make them more efficient to use than arrows, let’s say, but also make them slower. So a player can trade time for efficiency, offering a different tactical option in raiding.
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Decrease their cost and weight. This way we can make more and carry more. If we can mass produce them cheaply and carry a bunch of them at once without overencumbering ourselves, we might just choose to use them over the heavier options.
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Allow them to pass through God Bubbles. This would make them more relevant in raiding bases owned by larger or more developed clans.
Request #12 Make Grease Orbs Great Again
I’m not asking to go back to where they were in the beginning. They were way too strong back then. But if you allowed Grease Orbs to increase the burn time of explosives by 50%, for example, you offer a more interesting choice for players. Solo players or small clans that want to raid a base cheaply or efficiently, can do so by sacrificing time. Raiding would take longer because you have to wait for the burn to do damage, but you save resources. By making the burn last longer, you also increase the danger of being counter-raided, since your raid is going to take up more time. It seems like a nice, fair trade. You get to raid a base with fewer resources but you increase the time and danger to do so.
Request #13 Improved Crafting Stations for Press, Grinder, and Dryer
We were told several patches back that the changes to Fish Traps were due to server performance. That all those traps constantly doing calculations slowed things down. If that’s true, then I would suggest creating larger and faster versions of the Fluid Press, Grinder, and Dryer.
I raid countless bases where I still see 10 of these stations crammed together, especially presses and dryers. If you gave us “Improved” versions of these stations with double the inventory capacity and twice the speed, I think you could improve server performance even more. There would be fewer of them doing calculations but the effect for the players would be to get the same material done about as fast. Or, if they have a huge base and build the same number as before, the calculations will be finished twice as quickly. Either way, server performance should benefit.
Request #14 Minimap and Compass
Please consider giving us a minimap and compass. I know you want to emphasize exploration, but this game is 5 years old now. If you have a successful 3.0 or DLC launch in the future, most of the increase in player count is going to come from returning players, not new ones. We’ve seen the world. We’re ok with a minimap. Additionally, adding a minimap will decrease the barrier to entry for new players, so I honestly feel it’s a win-win for everyone. One thing you could do, is allow players to turn those things off on their UI settings so roleplayers don’t have to break the immersion.
Request #15 Future DLC Content
This of items I’d like to see in a future DLC:
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A new epic lance skin. It seems like there are just so few choices for this weapon.
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A new weapon: Polearm that would have the ability to “brace” against your back foot and dismount a rider on a mount if you hold the “F” key. Holding the “F” key with a polearm, though, would drain your stamina, kinda like holding down your right mouse button for a bow. This way, the stance could not be maintained indefinitely.
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New skins for throwing axes, javelins, and throwing knives. Maybe your next DLC can feature these.
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More recipes that use under-utilized resources such as witchfire powder, glowing goop, dung, obsidian, and bonemeal. Even if they’re just decorative items. Obsidian brazers and statues would be really cool.
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A new bed type so we can now have three spawn points. Perhaps call it a “hammock.”
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Let us use cochineal in fish traps.
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More Twitch Drops. I love my Watcher gear. Please do something like this with new skins in the future soon.
Anyway, thank you for reading. Best of luck with 3.0. I’m really hoping it goes well for all of us.
Peace,
-Befallen