Conan Pre-3.0 Dev Feedback List (2022)

Dear Dev Team,

I know that 3.0 is coming up but because the server transfer dates keep getting pushed back, I imagine that version 3.0 is getting pushed back as well. That’s a good thing. I want you to be able to polish it up even more before launching it.

I’d like to use this thread to make a few requests for future updates. Perhaps some of these requests can be added to version 3.0 since you’re going to have some extra time to get it finished.

First, however, I’d like to offer my thanks for several things:

1- Thank you for fixing so many bugs over the last 6-12 months. Conan hasn’t been in this good of a place since 2019. The game is so much more enjoyable now than it was last year. I really want to express my gratitude for what you’ve done.

2- Thank you for improving Siptah. I played a lot of it in the Beta and didn’t care for it much at first. But you kept working on it and working on it. Now, I feel it is a really fun map to play.

3- Thank you for all the support you give modders. I mostly play on Officials now, but all the good times I had on modded servers will be cherished.

4- Thank you for the building piece pick-up system you implemented. The building system in Conan is the best of any survival game, but it can be tricky to use. It is so much less punishing now when you misplace a piece because of lag or a weird glitch. Adding this feature was a huge boost to quality of life.

5- Thank you for allowing server transfers. It lets veteran players skip the arduous part of the game we don’t really care for and gives us a chance to rebuild on a new server if we get wiped on an old one. This feature might need some tweaks, but I’ll outline those further down.

6- Thank you for still supporting this game. The Nemedian expansion was amazing. The updates lately have been very high quality. Thank you for sticking with this game and this community.

7- Thank you for listening to our feedback. I hope that you understand it comes from a love for this game. And I, along with others, want to help you grow and retain your player base.

Now, on to requests:

-Request #1: Increase the Harvesting Rate on Official PVP Servers

On many other PVP games, the PVP players want to get right to fighting other players. Conan has a long buildup phase compared to other PVP survival games. That’s fine, but I feel it’s too long.

I would suggest increasing the harvesting rate by 2x or 3x on PVP servers. I would make the harvesting rate just 1x on PVE-C and PVE servers because their structures are not in danger of being raided and the PVE grind is kind of the point on those servers. Joining a PVP server is a conscious choice players choose after clicking “Play Online” from the main menu. So, it’s not like they don’t know what they’re getting into. So help the PVPers reduce the early game grind and get their bases and crafting stations done faster.

-Request #2 - Increase the XP Rate on Official PVP Servers

Similar to the previous request, I’d like to ask you to help PVPers get to level 60 faster. It’s extremely uncommon for a player to join an official server with a level 1 character at the same time a lot of other players join an official server with a level 1 character. So the new character/player is at an extreme disadvantage in open world combat starting out because almost all the other characters are going to be level 60.

Help PVPers get to level 60 faster so they can more quickly level the playing field. Remember, clicking on PVP from the menu is a conscious choice. Players choose a PVP server because they want Player-versus-Player content. If leveling up takes hours and hours, or maybe even days, they aren’t getting the content they chose. And when players face extra barriers like that, they are more prone to quit.

-Request #3 Increase Stack Size and Decrease Weight for the most Basic Resources for PVP

A lot of my requests are focused mainly on PVP servers. Maybe this one might be beneficial to other server types too. But again, I think it would be healthy for PVP servers to help players on PVP servers specifically get past the initial PVE grind as fast as possible so they can get to the content they chose when selecting PVP.

The stacksize of Stone, Ironstone, Wood, Plant Fiber, Coal, and Hides should all be doubled. You might also consider doubling the stacksize for Resin, Bark, Aloe Leaves, Yellow Lotus Blossoms, and Dry Wood as well since these are the fairly basic and widely used materials as well.

Likewise, the weight of all those items should be decreased on Official PVP Servers as well to help facility quicker starts for players. If PVP players, particularly those new to Conan, feel they are making quick progress toward the content they wanted, they are more likely to stick with it. Also, if they can quickly rebuild after getting raided, they may be less likely to quit a server after an initial setback.

-Request #4 Increase Door Health for Tier 2 and Tier 3 Doors

I wholeheartedly applaud Funcom’s recent move to enforce stricter building rules on fence stacking, excessive land claim, and vault spam. Doing so has greatly improved server performance and the atmosphere on Official servers.

However, a consequence is that it’s easier to raid bases than it had been for the previous 5 years. I feel to help counterbalance that, door health should be increased.

I would suggest increasing door health for Tier 2 doors and gates by 50% and Tier 3 doors and gates by 100%. This would achieve a similar amount of protection that old old stacking provided without adding more building pieces. I think that you should leave Tier 1 doors the way they are since players should be encouraged to move up the building tiers and Tier 1 is very well balanced for eco-raiding or early game raiding. So, please leave them alone.

-Request #5 Halve the Health for Drawbridges

I love drawbridges. I think they’re cool. But they’ve become a default building strategy for so many base designs. It’s not just cave bases or keyhole bases either. Free standing bases with walls around them have drawbridges everywhere and they can be very difficult to raid mainly due to the fact the defenders can repair them faster than they can be destroyed if placed strategically.

Halving the health of a drawbridge would make them much more balanced. A player could conceivably get them down before the defenders could repair them. It would be a start, anyway. You might have to revisit drawbridges in the future if they still prove to be overpowered.

-Request #6 Double the Costs to Build Drawbridges, Vaults, Elevators, and Siege Foundations

All of the items listed in this request allow players huge advantages if they are able to build them. Elevators can allow you to build extremely secure bases at the tops of pillars or trees, especially on Siptah. These bases can be incredibly difficult and dangerous to access for a raid team. Drawbridges were just covered. Vaults require a huge number of explosives to destroy and often are empty, rewarding the attacking player with virtually nothing. Trebuchets are a massive force multiplier in a raid. I would suggest making them more expensive to build ESPECIALLY if you decide to increase the harvesting rate (which I think you should).

-Request #7 Decrease the Cost to Build Palisades

Palisades are one of the few viable counters to mounted combat. However, they can be prohibitively expensive to build, especially in the early game. Wall Palisades, specifically, are both most effective and most expensive. Reducing their cost (and perhaps level requirement) would give early and mid game players a counter mounted combat as they gear up to engage in full PVP. Likewise, their overall weight could be reduced by a small amount to allow farmers to carry them as anti-horse protection without sacrificing a lot of their encumbrance.

-Request #8 Slightly (and I mean Slightly) Nerf Mounted Combat

While we’re on the subject of mounted combat, let’s explore it a little. Complaints about the power level of mounted combat have been around since it was introduced. And the dev team has made some excellent changes in the past, which I appreciate. I do think the playerbase would benefit from a few more slight tweaks, which I’ll detail below:

  1. Reduce the damage of lances and epic lances by 1-3 points.

  2. Reduce the armor penetration of lances and epic lances by 2-4%.

  3. Make holding down a lance in the ready position drain both player and horse stamina.

That would be a start. Like I said, I just would like to suggest some slight changes. I don’t want a nerf so hard that mounted combat becomes unviable. It has to be just as viable as anything else, and players should be rewarded for all the extra trouble and upkeep a mount requires. Plus, mounted combat just looks cool, and I would hate to see it disappear.

Request #9 Balance Horses and Rhinos A Little

Continuing with mounted combat, I’d like to see the differences between rhinos and horses accentuated a bit more. Horses, I feel, should be much more fragile than rhinos. So I would suggest reducing horse max health by 10% and increasing rhino (pet/mount) health by 50% to 100%. If horses are easier to kill in PVP combat, maybe people will try rhinos more. As of now, I rarely see people charge into combat on a rhino. It’s always a horse.

Request #10 Slightly (and I mean slightly) Rebalance Feroxic Weapons

Feroxic weapons are great for PVE missions and clearing Elder Vaults. I love them for that. However, I do see why so many players complain about them specifically in PVP combat. So, like lances, I would suggest reducing their damage by about 1-2 points and armor pen by 2-3%. Just a small, small change like that would be enough, I think.

Request #11 Make Demon-fire Orbs Great Again

Were they ever great, actually? Anyway, Demon-fire Orbs are the least used explosive in the game. Other than eco-raiding a sandstone base, I’ve never seen someone actually throw one of these in a serious way. That’s a shame, I feel, because they require a different game experience from the other explosive types. Variety is a good thing, I think. So below, I offer a few suggestions for improving Demon-fire Orbs. Adopting any or, preferably, all of them would suddenly make this neglected item much more attractive to PVP players.

  1. Double their burn time. This would make them more efficient to use than arrows, let’s say, but also make them slower. So a player can trade time for efficiency, offering a different tactical option in raiding.

  2. Decrease their cost and weight. This way we can make more and carry more. If we can mass produce them cheaply and carry a bunch of them at once without overencumbering ourselves, we might just choose to use them over the heavier options.

  3. Allow them to pass through God Bubbles. This would make them more relevant in raiding bases owned by larger or more developed clans.

Request #12 Make Grease Orbs Great Again

I’m not asking to go back to where they were in the beginning. They were way too strong back then. But if you allowed Grease Orbs to increase the burn time of explosives by 50%, for example, you offer a more interesting choice for players. Solo players or small clans that want to raid a base cheaply or efficiently, can do so by sacrificing time. Raiding would take longer because you have to wait for the burn to do damage, but you save resources. By making the burn last longer, you also increase the danger of being counter-raided, since your raid is going to take up more time. It seems like a nice, fair trade. You get to raid a base with fewer resources but you increase the time and danger to do so.

Request #13 Improved Crafting Stations for Press, Grinder, and Dryer

We were told several patches back that the changes to Fish Traps were due to server performance. That all those traps constantly doing calculations slowed things down. If that’s true, then I would suggest creating larger and faster versions of the Fluid Press, Grinder, and Dryer.

I raid countless bases where I still see 10 of these stations crammed together, especially presses and dryers. If you gave us “Improved” versions of these stations with double the inventory capacity and twice the speed, I think you could improve server performance even more. There would be fewer of them doing calculations but the effect for the players would be to get the same material done about as fast. Or, if they have a huge base and build the same number as before, the calculations will be finished twice as quickly. Either way, server performance should benefit.

Request #14 Minimap and Compass

Please consider giving us a minimap and compass. I know you want to emphasize exploration, but this game is 5 years old now. If you have a successful 3.0 or DLC launch in the future, most of the increase in player count is going to come from returning players, not new ones. We’ve seen the world. We’re ok with a minimap. Additionally, adding a minimap will decrease the barrier to entry for new players, so I honestly feel it’s a win-win for everyone. One thing you could do, is allow players to turn those things off on their UI settings so roleplayers don’t have to break the immersion.

Request #15 Future DLC Content

This of items I’d like to see in a future DLC:

  1. A new epic lance skin. It seems like there are just so few choices for this weapon.

  2. A new weapon: Polearm that would have the ability to “brace” against your back foot and dismount a rider on a mount if you hold the “F” key. Holding the “F” key with a polearm, though, would drain your stamina, kinda like holding down your right mouse button for a bow. This way, the stance could not be maintained indefinitely.

  3. New skins for throwing axes, javelins, and throwing knives. Maybe your next DLC can feature these.

  4. More recipes that use under-utilized resources such as witchfire powder, glowing goop, dung, obsidian, and bonemeal. Even if they’re just decorative items. Obsidian brazers and statues would be really cool.

  5. A new bed type so we can now have three spawn points. Perhaps call it a “hammock.”

  6. Let us use cochineal in fish traps.

  7. More Twitch Drops. I love my Watcher gear. Please do something like this with new skins in the future soon.

Anyway, thank you for reading. Best of luck with 3.0. I’m really hoping it goes well for all of us.

Peace,

-Befallen

8 Likes

Hi,

  • Crafting queue bug for the player (eating remove items from queue that need another item to be crafted first). Same for bench.
  • Improve climbing, player jump at the top and fall.
  • building piece pick-up system must be only for the first 10 minutes for buildings errors. Else in PVP players abuse the system and use foundations as doors … not the same HP.
  • building piece pick-up system is abused to dupe **** actually, must be fixed soon in an hotfix.
  • add Minimap and Compass.

Thanks!

2 Likes

Quite a few ideas I would appreciate seeing implemented in both posts.

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Turn poison damage from 2X per hit to a max of 20 to like bleed. 1X per hit to a max of 20.

Add recipe for Specter coating. Just seems wierd that this potion that is highly speciallized can’t be crafted.

Redesign of weapons to have the combat styles have strengths over some other weapon combat and weaknesses from others.

Remove the heavy, medium, and light designation officially (but keep the padding requirements) and just make stamina regen based on weight.

Server transfer idea.
1)Server transfers change to no inventory
2) Create linked servers of one EL server linked to one Siptah server and a portal in the Unnamed City and the Citadel that players can transverse between the two.

3 Likes

I like this idea.

Now, I definitely like that idea. I’m surprised it hasn’t already been implemented. Even if they just made it a drop off of wights, I’d be all for it.

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Wow, almost all of the ideas in here ones I like, and most of them are server settings not base game changes. I don’t want a minimap or compass though. Unless I can turn it off. Avtually a compass that’s a a craftable item would be great, maybe like the lodestone Skywise has around his neck in the old Elfquest comics (I’ll be amazed if anyone gets that reference lol).

I want weapons rebalanced, either increase the damage of lower tier weapons or implement a pain wheel (a term I learned on these forums), so that every weapon is hard countered by another weapon.

And maybe Powder of Corruption too to make our own skellies without having to fight cannibals all the time. How do you even get that on Siptah?

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I’d like to see more dual axes, i know we have a bunch of weapons already but I’d like more options besides Havic and Malice.

Over the last day or so I’ve been thinking the 3.0 update might be a new map. Just looking at IOS map, other than the north im not sure where else they could add new content that wouldnt take up more of that map.

3 Likes

Creating the Siptah map split the playerbase in two, which in the end, I think turned out to be a bit of a disaster for Funcom. I doubt they would want to split the fanbase three ways. I think 3.0 will have more to do with the Mason thrall that was uncovered in the dev kit.

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Mason thrall? Do you have any more info, I’m hearing of this just now.

Would be nice to have the environment mean something in pvp combat again. Temp means next to nothing after all the nerfs. Addition of more items to lame or hobble mounts would be helpful to have counter play more against them. Cripple could be made to slow dodging (roll) .

Shields could finally be made to allow for forward push/strike independent of main weapon attack to allow for true shield bashing.

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More building piece options (not reskins, but “new” pieces with updates to each of the DLC reskins):

  • The game has 45 degree angle pieces – please add 26 degree angle pieces for more roof, support beams (vertical, horizontal, and diagonal), stairs, and floor options (both square and triangle).
  • Add 1 x 1 floor/ceiling tiles (half size so that four 1x1 squares make a normal size square tile and three 1x1 make a normal size triangle tile.
  • Add half size walls.
  • Add half size support beams.
  • And let building pieces ‘clip’ over one another with more snap points (so that we can use building pieces like support beams to make interesting designs and angles).
  • Add double doors (normal door tile size and 2x2 doors for two tile high base designs).

Perhaps all those pieces, across all DLCs, could be its own DLC, like a “Builders Expansion Pack.”

For fun, it would be interesting to perhaps add some base game “round doors” and arches for more “hobbit” hole build designs.

And for future Conan Exiles next generation of the game, allow players to do some limited terrain editing (flatten ground, build basements and moats, and even raise terrain). There are often places on the maps where a little editing would make a base awesome).

3 Likes

Excuse me say what?..that pretty cool that one of my ideas may have gotten in.

@Tystin mason thrall was something I posted like 2 years ago that they would make building pieces for you… But the more I think about it, there has to be more since they drastically sped up the build time so the original intent isn’t needed anymore.

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I’m extremely intrigued by this now. I hope its not being confused with “builder” because builder can and has appeared under named thralls names by the health bar before.

Sadly it’s just a carpenter.
But I wonder how would a mason work? With a workstation? Or a completely new approach: you dump the materials into it and it would have a crafting menu built in? So technically a walking workstation? This would be cool, I personally would not want a plus workstation to build.

Yes!
But with thralls as workbenches! :laughing:
If I manage to run CE, I will try this tho’. Until the mason indeed will be implemented in 3.0. The character crafting menu contains a bit too much craftables now.

I would like a favorite items in the crafting menu for the player.
And put “Weak Aloe Extract” on top or rename it “A weak Aloe Extract” :slight_smile:

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We need more vualted pieces, not only from 2 dlc.
Healing for thralls
Stygian dlc
ETC
I really don’t like the giant production stations, it’s useless.
+1 for “Builders dlc”

But real is none of it

I would love to see Raiding focus more on bashing down doors with brute strength (chopping in with axes, small siege catapults, battering rams, ballista) and less on explosives. Throwing a torch on a thatch roof should set it on fire no? Chopping down a T1 door with an axe would or smashing in a sandstone wall with a maul would make early game PvP fun and give us a way to level that isn’t based around crafting or PvE.

Three things I find absolutely irritating about PvP in Conan:

  1. Explosives

  2. Mounted Combat (should be easily countered with spears, pikes and pallisades)

  3. Far too much focus on gear instead of skill, making it too much like a themepark MMORPG.

Then there is also the issue of Teimos being ridiculous (or Brutus from Isle of Siptah) and the server transfers allowing people to exploit (duping), nuke and server hop every few days.

2 Likes

Or the demon-fire orb. I like orbs, but they are not widely used.
Speaking of orbs: I saw a youtube video, where somebody saw in the devkit, that there are more than 4 orbs, this one. And there are mods, that add orbs: corrupting, and bouncing (its explosion shoots you up in the air), knocking (deals concussive damage in an area I think).
So my whishlist is: moarrr orbs! Also mazes, traps, trenches, battering rams, and as you mentioned: horse combat, especially NPCs on horses. And crossbows back (there is a mod for that I’m using hehee)!

1 Like