The characters are linked to accounts. The playerId column in the characters table is a foreign key (although not explicitly configured as such) into the account table, whose primary key is id. In the account table, the column user contains the FLS account ID.
If you don’t know your FLS account ID, you can look it up in your Game.ini file, in the [FuncomLiveServices] section. There should be a CachedUsers entry in there with a TitleDisplayName that you recognize as your own. The MasterAccountId in that entry is the FLS account ID.
I’m not sure if that will help you solve the problem, but I thought I would share what I know.
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