Hi. I played Conan for a long time now and I’ve decided to join the forum to talk about my conclusions and suggestions based on my experience as a alpha on a official PVP but also as a experienced player trying to grow on other servers. Currently, maintaining alpha status is way too easy as it doesn’t even require to remain active on the server. There are several things that I think should be looked at in order to make playing less of a gamble for the new players and more exciting for already established clans. This may an idea for maybe a new type of servers that would go much further in the pvp aspect.
“Cryogenic Storage”. I believe that all items should have their own decay timer which shouldn’t be stopped by being put in a fridge. That means that, at very least, unplaced figther thralls, steelfire, dragon powers, bombs and orbs should decay after a few days if not used without any possibility of reseting the decay timer. I don’t even know why my clan is able to have so many vault filled with bombs for months. On the other hand, I believe that fridges should greatly increase the decay timer for food but not stop it altogether (Several thousands of aloe soup sitting in my fridges for months too). Eventually the remaiming things are directly related to this unlimited storage system.
“Clan size”. The sole fact that a tribe can have 1/4 of server capacity doesn’t make sense to me. I believe that clan size should be tuned down to 5. It won’t stop clans from making alliance to bump up that number obviously but pvp’ing in an alliance implies not being able to immediatly dispose of others clan ressources // facilities - while also having to deal with others clans thralls which is a pain in the ■■■ believe me lol. On the other hand, It’s easier to group 5 players than 10 which would break the current discrimination between “10 members tribes & the rest” and I believe make it more fair for everyone.
"Blue Screen Bubble". You may have seen a bunch of players complaining about the game crashing especially on console plateform. More than an annoying thing, it is actually commonly used to create lags and crashing the game of players (not owning an external SSD) trying to raid. Already established clan and specifically alpha will abuse this weakness pretending that it’s to protect them from purges. It is indeed possible to stack up thralls and pets around very complex structure or “Cities”. Thoses pets and thralls don’t decay and can be mass procuded which means that they’re easily replaced. There should be either a hard limit on thralls and pets or a feeding mechanic introduced on PVP servers. Currently, I believe my clan has between 500 an 600 placed thralls geared with epic flawless picktish armor and dragonbone//legendary waepons and about a thousand placed pets.
Obelisk camp and block. Unless you didn’t know, you can block an obelisk by building around and/or by placing thralls and pets. I think it’s self explenatory as it defeats the whole purpose of obelisks. To me, it’s the same as blocking the desert. Once alpha, you can stock enough ressources to block obelisk aswell as all the map overnight if you really want to and nobody will stop you.
Lastly, if you think clans will revolt agains’t such things, you’re wrong. Players will prefer to keep their stuff and join another server with the intend of “pvp’ing” rather than losing all the stuff they’ve managed to gather… usually by making alliances with the alpha(s).
Typical server tech and life cycle :
- 2 Alpha tribes in alliances of 10 members (Usually on other servers or other games ready to jump on).
- 1 Active tribe acting as the eyes of those 2 alpha tribes (Usually wiped once they built up too much and replaced by a smaller one or get pushed to alpha status if one of the alpha leaves the game for being “bored”)
- Smallers tribes (trying to stay off the radar and usually wiped for being charged with treason or conspirary agains’t the sacred alpha’s or pushed to eye’s level for being friendly).
Eventually, an alliance of 20 players can jump on the server to defeat the alphas but almost never suceed unless they use exploits and dupes because of the material differential and simply because alpha’s and the eyes won’t ever let them build up… they prefer to play on other servers or others games.
All this being the result (to me) of the capacity to store infinite amount of materials. Again, it might be an idea for a new type of official server which rewards activity and fights rather than politics and storage.