I agree. It’s not a purge, it’s a raid, and it’s vaguely reminiscent of the tower defense games that were popular once.
You could always avoid the purge, in a few different ways. What’s new here isn’t the ability to avoid the purge, it’s the ability to summon it without having to submit to a mind-numbingly boring grind. What’s also new is that you don’t have to pray to RNGeezus to get a challenging purge that attacks a base worth defending, rather than a handful of scorpions attacking your crappy little desert outpost.
Some of us either can’t or don’t want to schedule our lives around this game, which is something that the old purge requires. For those of us playing without a clan, it requires a significant investment in time and effort to just trigger it. For those who can trigger it easily, it poses a different kind of intrusion in their lives: if you’re due for a purge on a given day and you have very little time to play on that day, you need to either reschedule your private life to defend from a purge or avoid playing altogether so the purge meter will go down.
Let’s face it, both of these things suck. There are several aspects of the “classic” purge that simply aren’t tuned well enough to make it a challenge to look forward to, rather than a chore or a gamble.
Could they have tuned it better instead of revamping it? Yeah, and I would’ve loved that. But I’ll settle for this and hope it doesn’t end up being as crappy as I fear.
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