So the weapons have obviously changed, i for one ind them more interesting. Each weapon come with it’s own special mechanic too, so it’s not just a different animation on, otherwise, the same ability. (didn’t realized this till the devs pointed it out, but that was what a lot of the abilities were in TSW).
One Major change is Blade and Shotgun changed roles, so now you have a Tanking weapon from the guns too, and a DPS weapon from Melee.
Elementalism use a heating system. Fire and electric abilities build heat. High heat = high damage. Ice abilities cool you off. If you Overheat, your heat abilities lock up. Ele is good for crowd control.
Blood: Similair mechanic, the more you use healing or damage, the more martyrdom or corruption you gain. You still bleed yourself, and the more extreme you go on the scale, the less healing you receive. Healing weapon and DoT.
Chaos: Damage divisible by 8 gives a paradox. Once 8 paradoxes are reached, you get a random chaos effect. Clones (pure damage), Singularies (damage + knockdown), Enigmas (Buffs). Tanking weapon with Evade focus, great for purging.
Blade: chance to generate chi when using a blade ability, once you hit 5, you can form Spirit Blade. Spirit Blade adds additional damage to blade attacks. Each attack spend a charge of the blade. Chi can be turned into charges to keep the blade going. DPS which is very strong in self heals and cleanses.
Fist: Generate charges with each heal or attack. Reach a certain point and you can enter Wrath mode, which comes both as a DPS and Healing mode. Both flip your ability bar and give you a number of stronger abilities, that cost no resources, for a short period of time. Healing weapon (unsure on the DPS focus)
Hammer: Each hit builds Rage, once you hit 50 Rage, certain abilities will instead spend rage, which gives them an additional effect or damage. Tanking with focus on protection
Shotty: Uses ammo in addition to normal energy. Four types of ammo to pick from. When you empty your ammo, your shotty abilities get flipped to become one of the ammo types, each slot getting a random one. Mid range tanking with focus on Glancing, group buffs and cleansing.
Pistol: spin revolver chambers each time you fire a shot. If you hit matching colors you get a bonus to damage for a short time. DPS and a nice cleanse, as well as moderate crowd control.
Rifle: Each power ability shot gives a chance at loading a grenade on a 6sec timer. At 3sec the grenade is more powerful. If the timer runs out, it explodes in your face. Grenades come in different forms through active abilities. Healing with leech focus, and currently some of the best damage in game.
Sure some ppl can add more to some of these weapons =P.
Two small example of the versatile nature of SWL abilities. Evulsion is a pull, and as such an interrupt. It Is also a purge, and a taunt. Thats three functions in one ability.
Supreme Harmony is a damage buff, a full cleanse, and a speed buff.