# Corpse Dolls,wood dolls,bomb dolls and other types of dolls

**URL:** <https://forums.funcom.com/t/corpse-dolls-wood-dolls-bomb-dolls-and-other-types-of-dolls/197536>\
**Category:** Feedback\
**Created:** [July 21, 2022, 12:20pm UTC](https://forums.funcom.com/t/corpse-dolls-wood-dolls-bomb-dolls-and-other-types-of-dolls/197536 "2022-07-21T12:20:55Z")\
**Posts on this page:** 9\
**Page:** 2

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**Author:** ![Tephra](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/tephra/32/104286_2.png) [@Tephra](https://forums.funcom.com/u/Tephra)\
**Post date:** [July 22, 2022, 10:10pm UTC](https://forums.funcom.com/t/corpse-dolls-wood-dolls-bomb-dolls-and-other-types-of-dolls/197536/22 "2022-07-22T22:10:56Z")

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> [@CodeMage](#):
>
> Having craftable followers with specialized AI would be fun.

This reminds me of the question why Funcom doesn’t add crossbows.

> [@](#):
>
> ~~Crossbows~~ Puppets don’t give a compelling enough difference in gameplay when compared to what already exists and the work involved to properly do them justice and support them.

Since I wrote a complete design for this concept that never even progressed past the planning stage, I can assure you that this would be a crazy amount of work.

Maybe if puppetry was a pretty typical sorcery spell in the lore, it might be reasonable to consider, but it merely being an interesting or fun idea is nowhere near good enough.

Edit: Actually, never progressed past the planning stage isn’t entirely accurate, it was complete enough to work in a pen and paper table-top rpg setting.

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**Author:** ![CodeMage](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/codemage/32/13564_2.png) [@CodeMage](https://forums.funcom.com/u/CodeMage)\
**Post date:** [July 22, 2022, 10:27pm UTC](https://forums.funcom.com/t/corpse-dolls-wood-dolls-bomb-dolls-and-other-types-of-dolls/197536/23 "2022-07-22T22:27:55Z")

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> [@Tephra](#):
>
> This reminds me of the question why Funcom doesn’t add crossbows.
> 
> > [@](#):
> >
> > ~~Crossbows~~ Puppets don’t give a compelling enough difference in gameplay when compared to what already exists and the work involved to properly do them justice and support them.

Sort of. I think that if you strip out some of the stuff people seem to assume this involves, then it’s more of an incremental improvement on what already exists, rather than a whole new feature with a massive amount of work.

Specifically, I’m talking about the assumption that the player somehow controls these like a puppeteer. I can’t see where it’s explicitly requested, either in the original post (as far as I can sift through its incoherence) or in your “translation” 🙂

To me, this whole thing seems like “what if we had something like Witch Doctor feat, but instead it crafts these creepy-looking dolls that behave in interesting new ways: the explosive doll tries to get near the enemy it aggroed and blow itself up, the wood doll tries to protect the player by blocking attacks, and the corpse doll is similar to any follower but it resembles the player who crafted it”.

The whole “doll” thing can be adjusted so that it meshes with the existing lore, and the AI seems interesting. The part where the “corpse doll” (i.e. a cross between a zombie and the Frankenstein’s monster) looks like the owner isn’t trivial, but since it’s a _ **corpse** _ doll, it doesn’t have to look identical to the player, either.

Who knows, maybe I’m just reading the whole thing wrong and trying to simplify it into something more interesting than it is. 🤷‍♂️

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**Author:** ![Tephra](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/tephra/32/104286_2.png) [@Tephra](https://forums.funcom.com/u/Tephra)\
**Post date:** [July 22, 2022, 10:35pm UTC](https://forums.funcom.com/t/corpse-dolls-wood-dolls-bomb-dolls-and-other-types-of-dolls/197536/24 "2022-07-22T22:35:22Z")

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> [@CodeMage](#):
>
> maybe I’m just reading the whole thing wrong and trying to simplify it into something more interesting than it is.

I think you are simplifying it into something _less_ interesting.

This idea is only interesting if you do it properly, and doing it properly is nothing simple.

I could give some small snippets of the plans I wrote up if anyone would want to see what this idea _could_ be in a fleshed-out form.

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**Author:** ![CodeMage](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/codemage/32/13564_2.png) [@CodeMage](https://forums.funcom.com/u/CodeMage)\
**Post date:** [July 22, 2022, 10:55pm UTC](https://forums.funcom.com/t/corpse-dolls-wood-dolls-bomb-dolls-and-other-types-of-dolls/197536/25 "2022-07-22T22:55:40Z")

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> [@Tephra](#):
>
> I think you are simplifying it into something _less_ interesting.

I guess that depends on personal interests. I realize not everyone will share mine, but I don’t find it appealing to try to control a puppet in a game like Conan Exiles, whereas I would really love some novel AI 😃

> [@Tephra](#):
>
> I could give some small snippets of the plans I wrote up if anyone would want to see what this idea _could_ be in a fleshed-out form.

I’d definitely love to hear it. A creative game design discussion would be a refreshing change of pace from the endless repetition of the same handful of complaints on the forums 😛

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**Author:** ![Tephra](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/tephra/32/104286_2.png) [@Tephra](https://forums.funcom.com/u/Tephra)\
**Post date:** [July 22, 2022, 11:26pm UTC](https://forums.funcom.com/t/corpse-dolls-wood-dolls-bomb-dolls-and-other-types-of-dolls/197536/26 "2022-07-22T23:26:01Z")

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Alright, keep in mind that this was not designed for Conan, so a large portion of it wouldn’t even make sense if I posted it here, so I’ll try to keep it understandable. That said, I should first clarify that this was only one guild players could play as in the game, it was not a game solely about puppetry.

This is the guild summary:

> [@](#):
>
> The Puppeteers guild is mostly made up of people that wish to fight without actually having to fight. They fashion mindless puppets to do all the fighting for them and usually only take up arms personally when all other options are lost. Due to the fact that they tend to avoid the physical conflict as much as possible, Puppeteers are often seen as weak. While this may be partially factual, the true power derived from their puppets is not so easily dismissed.

Here is an overview description of the puppets:

> [@](#):
>
> Puppets are mindless marionettes with no awareness or enchanted intelligence. They are unable to fight on their own and all moves are directed by the Puppeteer alone by channeling both magical and physical energy through their strings. All physical attacks require the same amount of stamina as if the moves were being made by the Puppeteer. Puppets can only be healed by the Virtuous Monk, either in battle or out. Puppets are immune to any minion-altering attacks. While there is no limit to the number of puppets a Puppeteer can own, due to the confusion of energy channels, only one of each type may participate in battle at the same time.

(The number of puppets above may be misleading outside the context of the game, although there are thirteen types of puppets, a single person could only control up to four at a time. Other “owned” puppets were kept in storage.)

These are the descriptions for the thirteen types of puppets:

> [@](#):
>
> Poor Wretch – The Poor Wretch is the lightest armored combatant. It is not very strong, but is the cheapest puppet to fashion and can sacrifice itself to prevent another puppet from destruction.  
> Old Hag – The Old Hag is a puppet used to cast enchantments. It is able to weaken the enemy with reduced resistances and status effects, but has no standard attack.  
> Fair Maiden – The Fair Maiden is a puppet adorned in a silver tiara. The Fair Maiden does not fight, but instead increases the resistances of other puppets.  
> Virtuous Monk – The Virtuous Monk is a puppet with a light-weight staff. It is not an ideal combatant, but has the ability to heal other puppets.  
> Mystic Wizard – The Mystic Wizard is a puppet with a Summoning Wand. It can be used to call forth a variety of summons and channel magic.  
> Rugged Hunter – The Rugged Hunter is a puppet with a bow and crossbow. It has to ability to shoot projectiles from ranged weapons, choosing between greater distance or damage.  
> Callous Ruffian – The Callous Ruffian is a puppet designed to attack swiftly with poisoned attacks and gain additional bounties on all kills.  
> His Majesty – His Majesty is a kingly puppet adorned in a crown of gold. His Majesty is unable to fight, but has unique and valuable leadership bonuses.  
> Hardy Craftsman – The Hardy Craftsman is a puppet with a Forge Hammer. It can increase the attack power of all physical weapons and can build or repair the armor of other puppets.  
> Brave Knight – The Brave Knight is a puppet armed with a sword. It is a heavy combatant with high durability and several special skills to increase its usefulness in battle.  
> Gargoyle – The Gargoyle is a highly durable puppet made twice as thick with nearly immovable joints making it unable to fight, however fighting is not its purpose. The Gargoyle is used to soak damage taken from the enemy to prevent more valuable puppets from being destroyed.  
> Mighty Dragon – The Mighty Dragon is the heaviest puppet available. It is very powerful with high durability and devastating attacks.  
> Avatar – The Avatar is a unique puppet, it is created as an energy projection of its Puppeteer. The Avatar has no life or weapon, but rather drains damage from the Puppeteer’s life and only wields a weapon provided to it.

You could note that the Avatar is analogous to BallsofSteel’s Corpse Doll, and the Gargoyle serves a similar purpose to the Wooden Doll.

Puppets could be upgraded to increase their health and capabilities and they could be provided with special puppet armor pieces crafted by the Craftsman puppet.

Additional equipment could be acquired, such as a puppet case that allowed the Puppeteer to swap in a single puppet in the middle on combat, a Puppet Coffin that could resurrect one destroyed puppet, and improved strings that allowed the Puppeteer to expend magic to heal their puppets.

There is a lot of other stuff that wouldn’t make much sense here, like special combat techniques. Though one technique was the ability to make a puppet explode, thus filling in the missing third of BallsofSteel’s proposed dolls.

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**Author:** ![darthphysicist](https://avatars.discourse-cdn.com/v4/letter/d/dfb087/32.png) [@darthphysicist](https://forums.funcom.com/u/darthphysicist)\
**Post date:** [July 23, 2022, 3:01am UTC](https://forums.funcom.com/t/corpse-dolls-wood-dolls-bomb-dolls-and-other-types-of-dolls/197536/27 "2022-07-23T03:01:54Z")

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Maybe if we’re nice, we’ll get Funcom swag sock puppets. Dibs on the Andy.

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**Author:** ![BallsofSteel](https://avatars.discourse-cdn.com/v4/letter/b/dc4da7/32.png) [@BallsofSteel](https://forums.funcom.com/u/BallsofSteel)\
**Post date:** [July 23, 2022, 9:09pm UTC](https://forums.funcom.com/t/corpse-dolls-wood-dolls-bomb-dolls-and-other-types-of-dolls/197536/28 "2022-07-23T21:09:50Z")

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I was hoping with corpse doll it would have the same stats as the player whom created it. The enemy falling into your trap. Thinking they are fighting you,but a corpse doll was fighting them instead.

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**Author:** ![BallsofSteel](https://avatars.discourse-cdn.com/v4/letter/b/dc4da7/32.png) [@BallsofSteel](https://forums.funcom.com/u/BallsofSteel)\
**Post date:** [July 23, 2022, 9:19pm UTC](https://forums.funcom.com/t/corpse-dolls-wood-dolls-bomb-dolls-and-other-types-of-dolls/197536/29 "2022-07-23T21:19:59Z")

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Any of you played an MMO called Mabinogi? They have a marionette puppet skill. Yes they had two types of marionettes. Since Conan Exiles has a bigger staff. They could easily make this idea work.

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**Author:** ![system](https://global.discourse-cdn.com/funcom/original/1X/8d85ca8a66fb78fa7574e255b50aa722d634177b.png) [@system](https://forums.funcom.com/u/system)\
**Post date:** [July 30, 2022, 9:20pm UTC](https://forums.funcom.com/t/corpse-dolls-wood-dolls-bomb-dolls-and-other-types-of-dolls/197536/30 "2022-07-30T21:20:05Z")

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Closed on July 30, 2022, 9:20pm UTC

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