Couple Gameplay - Masculine and Feminine Armor and Styles

Improved Proposal: Couple Gameplay - Masculine and Feminine Armor and Styles

The idea originated from the desire to play as a couple (man and woman) on the same server, exploring the armors and visual styles of both genders without needing to switch servers to experience the differences between male and female characters.

Proposed Mechanics:

Switchable Character:
The player would have the option to choose and control a second character, either by creating a new one (male or female) or linking their bracelet with a preferred existing exile.

Bracelet Link:
Lore would justify this as a magical fusion, where the bracelet binds the two characters in a special connection, reinforcing the idea of a “united couple.” There could even be a thematic marriage narrative to add more depth to the mechanic.
(Story: Initially conceived for human procreation, uniting special couples with strong genes.)


Benefits and Features:

Immortal Companion:
The secondary character would function as a special thrall, immortal like the main player. However, if defeated, they would lose their equipped gear, adding a strategic element to resource management.

Dual Combat:
The two characters could fight together, offering unique advantages and disadvantages:

  • Enhanced synergy with complementary skills.
  • Combos or special abilities when both characters are close.
  • Higher resource or time costs for maintaining two characters.

Style Exploration:
Players could switch between masculine and feminine styles, enjoying the design of armors and combat animations for both genders.


Impact on Gameplay:

This mechanic would introduce new layers of customization and strategy to the game. The ability to alternate between two characters or control them simultaneously as a couple would create a unique experience, perfect for players seeking something more dynamic and personalized.

This feature is likely something many players would love, opening up new possibilities for roleplay, immersion, and engagement within the game world.

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You could always create a character on a different server or map. Have your primary on EL and your secondary on IoS.

You can control a second character, that is even what enthralling means literally.

Now for actually having “two player characters”, that would be a huge waste of development time to satisfy what at most 5% of the players would eventually find a reason to.

That other game people now stopped talking about after it tanked, it tried something similar, and one of the most cited things in negative reviews is the fact that you are not a main character in the game, and instead a “gimmicky” entity.

(Before the fanbois start the rants, just now I checked, the “last 15 min peak” on Conan Exiles beats that game’s September, October and November average player number added together)

O_o

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