While they are funny, two factors come into play.

  1. If we pretend to care about realism too much, we will be very miserable in this game. The amount of development required for alternative rot rates between, say, the desert and the jungle, or the lack of one in the frozen lands…
    The road of realism leads to extreme minutiae, and if not followed all the way, an effort to add some realism ends up making much more unrealistic.

  2. Crafting stations left out in the wild without walls and foundations are much easier on the server load. Many apparently outside craft stations are actually inside, the rest of the base just hasn’t rendered in yet.

So, yes, there is definitely room for adding more harsh maintenance as an option, and many may enjoy it, but the random stations are no more immersion breaking for this one than cube buildings, or the ability to erect stone walls in seconds.

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