I can say I disagree wholeheartedly with this statement, simply because no, not every server is this way. The reason I say that is because my main server is actually pretty tame for the most part. As @Coyote0903 mentioned, it’s not bad. That being said, I can certainly see where you’re coming from with the cynicism all this time. I started on a new PvE server yesterday and YES, it’s bad. There’s webbing of land claim everywhere. Multiple clans have several bases that are all large. They don’t understand that an outpost is not a large base. The outposts that are smaller are ugly by design and have foundations or other stuff linking them to a fishing hut further away to avoid decay. There was even a base near the bridge of the betrayer that has stone paths linked like a long bridge from one base to a further away portion of their base! I think it’s so bad that followers tend to be even less responsive on this new server. Also, many thrall spawns are messed up and thralls are not where they’re suppose to be (I.e. blacksmith outside hitting the air instead of an anvil).

So yeah, it happens, but not every server is this way. I believe it happens when the majority of the “alpha” clans build this way and newer players replicate their build styles. The fault lies most likely with the veteran players on the server (who should know better), and not the newer, more irresponsible players. Most don’t read the TOS (yeah, I’ve spoken to a few of them) or they don’t care. This all may be in part why my main server isn’t plagued with them excessively like this new one. Most of the alpha clan bases (mine included) in my main server are designed beautifully and outposts tend to be smaller in scale.

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