You recently fixed an AI bug where human NPCs would continue to attack you while not even facing you. This problem still exists with creature NPCs. You can cheese almost all creature NPCs just by attacking them from behind, even dragons. The problem is that they don’t turn fast enough, and when the AI thinks it has you in its sights it will attack, even though it never actually faced you. It looks silly. Just try circling a dragon, attacking its blind side. You’re invincible. You don’t even need to roll.
With human NPCs they can INSTANTLY face you if you’re on their blind side. Creature NPCs need to be able to do this too, to compensate for the new combat mechanics. Further, hit boxes for creature attacks should be bigger, especially for the giant crocodile. Again this is necessary to compensate for the new combat mechanics.