Cyclopean Halls. Wanna say thx to Funcome for this dungeon. Final boss is Great

i just wanna say thanks to funcome for the first time for all this 8 years. first time they make some good boss in dungeon. first time they make a boss who do something and can kill some1.
Thanks funcome. and im REALLY hope ull keep doung this no matter what. i hope ull chage other bosses and make them as good as Anvil Keeper.

btw i saw some ppl saying what its not fun and boss is too hard…well…may be u will just learn how to play? bcs i kill this boss solo, with no thralls, no friends, and no sigils from siptah.

Well done! but 9 minutes i watched this, and i dident see the loot :upside_down_face:

loot on 9.08 in the end.

Oh i see it now! good you had fun with it! i do like a good challenge, however in this game a boss like this can be ruthless with the slightest lag/stutter it just wasent build for it, unless you are on a super low pop server, and where is the fun in that! but that is my opinion, a game like dark souls, wouldent work great with lag/stutter/rubberbanding aswell.

“a game like dark souls, wouldent work great with lag/stutter/rubberbanding aswell.” - true but still im really enjoy this fight. and i hope they will make more bosses like this.

Good fight. I’m sharing some ideas for tough bosses with Funcom, just in case they like them or find them interesting for the game.:head_shaking_vertically:

I completely agree. This boss is the best thing to happen to the game in the last few years. After killing him for the first time with one dancer thrall and 500 armor on my character, my adrenaline surged and my hands were shaking. It forces you to use your brain and think from the preparations for the dungeon to the final battle.

I tried the new boss solo and I could not do it. The fight lasted too long and my fingers gave out after about 20 minutes. They were already showing signs of quiting by the time I got through the dungeon itself. I’m 70 years old as a reference to you combat giants.

I have a new strategy. I went and did the surge and got a couple decent fighter thralls. I decided to level them by running the vaults on Siptah. They are turning out great.

I do not need comments on how bad my combat skill is, I already know. :slight_smile:

I re- specced to Authority and am leveling two thralls. Accursed Fighters.

This is the Wolf Den Vault run.


Good job. No one says you *have* to beat a boss solo and without thralls; the whole point is to adapt and find ways to overcome the challenge. But if your skills are high enough and your game knowledge is deep, you start challenging yourself. That’s exactly why difficult bosses are necessary—after all, if a boss doesn’t pose a real threat, you won’t learn anything.

Well… My strategy did not work. I got my thralls leveled. Took them into the dungeon and when I got to the dragon, they both fell through the floor and disappeared.

I was again, on my own, with an authority build.

It did not end well.

Dungeon has a horrible design, OP enemies who, using very basic weapons do way more dmg than they should. Clunky pathfinding that makes it very difficult for thralls to follow you. Thralls sinking in the floor in many places, namely the dragon and the anvil boss. Drop rate is horrendous. Basically no new recipe, a microscopic piece of lore, and the anvil boss who one-shots you where you cannot respawn other than the desert.


If ordinary dungeon mobs—or even a boss—are killing you in a single hit, then you probably showed up at level 1 with no armor or weapons. In that case, I’d suggest you simply learn how to play. After all, those dungeon skeletons pose absolutely no threat to me; they deal hardly any damage.
As for thralls being incredibly stupid and failing to follow you—that’s been the case throughout the game’s eight-year history. Nothing new there. And as mentioned earlier, thralls aren’t really essential anyway. Learn to play.
After all, 95% of success depends on your preparedness.

The only thing I agree with is the lack of new recipes: the armor dropped by the boss is hideous and useless, and the weapons are no different from what’s already in the game.

But the discussion here isn’t about thralls, recipes, or dungeon design; it’s about how the boss was created—his skills and abilities, and how engaging he is in combat.

I agree with Doom some of it anyway. The Boss, when I fought him, he could not one shot me but I have the perk you only take 33% damage in one hit. Without that perk, idk, he may.

I agree with FullMetalMadCat also, I think the dungeon itself is a bit glitchy. I don’t have the issues with the thralls anywhere I took them, except that dungeon.

I grabbed two, well more than two, put some in a box, Accursed fighters from surges I ran. I leveled them in vaults and for the final bit of leveling, we ran Warmakers. The thralls did very well, following fighting. I truly had no issues with them.

I was able to put really good armor on them, the wolf helmet Dragonvoid chest, ect. They were dressed properly I believe. I gave them stacks of the exquisite meal, for 12 points of healing and the strength buff. They were very strong.

I took them into the dungeon and they did get stuck several places prior to going to the Dragon. The Treasure seekers and the Foreman, weren’t any trouble I had him almost dead even with the Authority build when the thralls finally decided to show up and engage. I knew I could not do the dragon or the Keeper with an authority build. I am not that good at fighting, and to be honest, my fingers are so sore and still tired today, so I wont be going in today at all. That dungeon is hard on me.

I enjoy the challenge, when I fought the keeper solo, I lasted about 20 minutes until my fingers got tired I hit the wrong button and death followed. lol I did try again solo, but did worse.

When I toook the thralls in… which I spent 1 day getting them, 2 full days and a partial leveling them, not to mention the resources for the armor and the legendary weapons I gave them. They did not follow well in that dungeon. It’s true. And when we got to the dragon, I told the thralls to attack… they looked like they were going to attack, but acted like they could not see the dragon. So I creeped closer slightly. Told them to attack… same thing, they acted like they could not see the dragon. So I creeped closer. The dragon detected me, and started for me, I sent the thralls, they rushed toward the dragon… no engagement yet… the dragon ran over the top of them, knocking them through the floor and they both disappeared. I of course died because I stood there with my mouth open I’m sure.

I think the difficulty would not be as big of a problem for people if the dungeon itself was not so glitchy. Losing thralls you have spent so much time and energy leveling and outfitting properly, I mean both turned out at about 5k HP and were hitting like trucks. Having them fall through the floor was pretty devistating.

So after all of that… old man ramble lol… I think the Boss himself is cool and I will continue to fight the SOB, not sure I will ever kill him, but I like the mechanics he uses, keeps you on your toes. I think the dragon, which first time he shot blue fireballs, I almost froze, it was cool. The dungeon, itself I think is the biggest problem.

I never mind dying, I am pretty used to it, I have almost 10,000 hours in this game. Dying is part of it. But dying to dungeon glitches and losing good thralls to bad collision is just frustrating, not challenging, not fun, not rewarding.

As for the reward for doing the dungeon, I think the legendary repair is a meager reward for a dungeon posing that much risk… however, the combat with the Keeper, is worth doing the dungeon for in and of itself.

I will be letting my fingers rest today, but rest assured I will figure out a way, hopefully, that I can kill that Keeper. I no longer trust the dungeon with thralls so, I’m kind of back to the drawing board.

My actual Thrall armor was:
Aspect of the Wolf (Helmet)
Voidforged Dragon Ribs (Chest)

Gobbreaker Grips (Gloves)

Black Knight Tasset (Legs)

Pictish Warchief Boots (feet)

Food Exotic Feast - 12 points of healing and 15 strength, along with Elixir of Might potion.

Their HP was right at 5k, with 2k armor.

I’m not sure I can do better with a thrall. I watched every level, adjust food for growth. Neither one got a negative anywhere except one got a -5 to agility, nothing to worry about.

If there is a better setup for a thrall, I need the blueprint. lol Please.

My build for the dungeon with the thralls was:

20 Grit, Steel Thewed
20 Authority War Party

15 Vitality Fast Healer

5 Agility

My weapon - Baal-pteor’s Razor 2 hand and Render 1 hand.

My food - Salted Exquisite meat for the buff and Roasted Haunch for the heal over time.

Idk, I felt like this was a good setup, it cost a lot of resources, it took a lot of time to put together, but maybe there is a better setup, you all can share with me.

Like I said before though, I am sure those thralls would have humiliated the Keeper, if the dungeon itself didn’t delete them.

Any build suggestions for this dungeon would be appreciated. I do not trust taking thralls in there though. The dungeon itself has issues that thralls can not over come.

This was the thralls getting their final bit of level 19 in Warmakers.

I did not do the blue guy that drops the worldbreaker, because they had already leveled and I did not need the key. I did do the champion to see how much damage the thralls would take from her.

They really had no issues with Warmakers at all. I was and still am disappointed they disappeared in Cyclopian Halls.

Sorry for the deep red and green colors, I was messing with the OBS color palette and it messed things up. It also did not output the video in 1440p so it’s 1080p. Sorry

You are my hero.

Please tell us the only way we should play the open world sandbox game.

Because, until we are instructed on the single way to play this open world sandbox game, regardless of play style, preferences, or what brings us joy, we cannot hope to be as great a player as you.

Remember, folks, this game is not about enjoying your play time, we must all lockstep and follow only the direction of the greatest Conan player of all time.

While my fingers rest, I have been watching Doom’s video over and over. The 2 handed sword the keeper uses, when he releases those short shock wave blasts, all home in on the players current location, even if the player is behind him. The spear, when he does the multiple poking, those pokes home the players current location, even if behind him. In the video, you will see the spear, go between the Keepers legs, and hit Doom while Doom is behind the keeper. Those are just a few of what I saw. The key in the fight is tons of stamina and a timed triple roll I believe. Not easy and not sustainable. You are going to take damage. So along with high stamina, you need high armor and health. I do not think, giving a Boss multiple homing attacks, is exactly fair to 99.9 percent of players.

I don’t care how much HP the Boss has, I don’t care how much Grit the Boss has. This Boss is set to require a specific build… I think. I may be wrong, but in the video you see Doom take damage he should never have taken. He was reading the Boss perfectly, he was perfect at not being where the Boss was attacking, and yet he still was getting hit with devastating blows.

Doom, my challenge to you is, make a new video, try the triple roll, one second apart and see if you even get hit. I bet if you can time those rolls perfectly, you will not get hit or take nearly as many hits.

Of course you do not have to do my challenge, but it appears as though the Boss has been given a rather unfair advantage. Auto locking targets is available to players also, but, I don’t use it and never could make it work for me. I am better off free style. lol Although I did not live through the encounter.

I am not entirely sure what to think about this Boss fight now after watching that video over and over and stopping it in several places to see shock waves, moving behind the Keeper to Doom, and the Spear going through the Keeper to behind him to hit Doom… it really doesn’t seem all that fair.

I would like to see a video of how a thrall does against him and if the attacks still target the player through a homing type mechanic.

The spear between the legs to hit Doom, Doom takes the damage.

This happens a lot in this fight, same with the shock blasts.

Doom auto hit from a distance. Keeper should not have hit him in that angle at that distance.

Doom again, dodging but auto hit through the roll from a distance and at that angle Doom should not have been hit. And mid roll he should not have taken damage.

The Boss has been given some very unfair advantages.

So I guess the challenge is - to see how much damage you can live through. It isn’t the special attacks, they are noise to disrupt your concentration, you are going to get hit no matter what you do.

Doom obviously is an awesome player and has combat skill far and above most of us. But he read the Boss, moved perfectly 99% of the time, he just was flat able to take the damage. The Boss is designed to hit the player, no matter what you do as far as skill goes.

We are in agreement.

In my review of the dungeon, I mentioned that this boss fight was an extension of telling players we are playing an open world survival game wrong. There is only one solution, and if we don’t embrace it, we deserve to be defeated.

It’s a bad choice for for players. The production team should be required to play the game on vanilla settings several hours a week. Perhaps then we can reduce the backlog of truly annnoying bugs.

I have to agree with you. I at first thought this boss was designed as a real challenge, but watching the video as many times as I have and slow motioning and stop framing it, I see the auto hits the boss gets. Doom should have devoured that boss with little trouble. The auto hits almost killed him twice that I can remember. He is strong and was able to absorb the damage and come back. Most would not. Designing a boss like that is a lazy way to make them challenging.

Now the boss is not a push over without the auto hits. Doom stayed out of the way of the most punishing attacks. He did an amazing job and I am not discounting his ability at all to handle a boss like that. However, he should have completely destroyed that boss while taking minimal damage.

Not everyone could handle that boss without those auto hits and homed hits, with that mechanic included in that bosses combat, I think few will be able to beat him. And those are players that only want bragging rights, not to repair their armor or weapon.

I found myself several times, saying bullshit! That should not have hit Doom. lol Like a referee or something. lol I was like you cheating B---------. Doom should win by default, but he rose to the challenge absorbed the damage and came out victorious. I think very few could do the same with mechanics like that. They are completely unfair to the player.

Then add in the glitchy Dungeon and the whole thing is a recipe for disaster.