Define “inactivity” 
It’s really not too hard to circumvent that. Now imagine not being able to log into a server because there are 40 serial refreshers hogging their server slots while idling to keep their stuff.
If you wanna force people to play actively, you’ll need an upkeep system that aligns the incentives properly. I used to be in favor of that kind of upkeep system, but now that I’m seeing what it’s like when the devs want to force players to engage with their content – as opposed to making that content more engaging – I’m not so keen on it anymore.
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