Decay Timer on Official Servers - POLL - YOUR VOTE NOW

I think there should be a decay time for PVE and another for PVP. The problem here in my opinion is the same configuration for both.

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Yes. If you are gone for a week on an active pvp server, it’s likely your base has already been raided and stripped, but for pve/pve-c it’s more casual players.

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Was any consideration given or discussion held with respect to this poll, and this feedback? Everywhere I look - most players are frustrated that 6 days (144 hours) is a touch too short.


Say no to lag, vote 6 days !


Say yes to holidays, vote 8 days or more !


Say no to changes to the decay system, say yes to implementing a ‘vacation mode’.



I messaged to the Community Manager and got confirmation that this Poll will be brought to attention of the developers for discussion.

Does not mean anything yet. But good to know our discussions and votes are noticed.

Thank you Funcom

PS: Poll still open


Say no to adding any net-new systems. New systems that could potentially go haywire, and require tons of hours and cycles to polish and get working correctly.

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my base decayed. Was a good base, never got raided after multiple attempts months ago. But server is dead. maybe, MAYBE 1 player ever is on it but normally 0/40. I logged in the other day to see if decayed yet and it did, didn’t really care. Game is dead. Starting over from scratch to find the 1 or 2 active servers on PS4 is no fun and I know because I did that and then that server died too lol. The game was only meant to last a few months tops obviously with no server transfers and all .

Being someone with a life, a family, work, business travels and vacations, plus periods I don’t play games or play other games extensively, I personally think it’s beyond stupid what this game demands. From my experience at least on a PvE server there been as good as zero issues with buildings lasting too long (even during the 18 day phase or whatever the timer was temporary).

I want to enjoy the game, come back to the game to have fun, not feel forced to do so… also when you invest maybe 400-600 hours I do expect stuff to last and not expire after 6 days. I do get PvP would be different and surely don’t think the timer should be shared, but for PvE I don’t see an excuse for how bad the current system is… there’s other more important things for Funcom to fix than this (after making it at least 3 weeks).

Everyone’s got the right to an opinion, mine is that I’ll think about playing more when this is fixed.


The decay timer should be depended on the material your base is made off. Sandstone should decay earlier that Black Ice. It gives people an incentive to work towards higher tier buildings as well.

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I voted 10 days.
The current 6 days are really a short period, that doesn’t allow people who worked hard to take a week of vacation somewhere.
10 days is a nice balance between keeping the server clean and giving people a chance to breath.


I’m in favor of 6 days for pvp and 12 for pve. But remember on pve the longer the decay time, the longer a troll will have to spam structures. As a pvp player, if there is a structure that disturbs me I remove … you who play pve will not have this choice.


I’d leave it as it is for now. There are enough derelicts around as it is in PVE. Nothing like a fresh start after vacation :wink:

If I was in charge, I’d make it 3 days per tier. 3 days for sandstone, 6 days for insulated wood etc, you get the idea.

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14 looks good then other. Thx

How about adding a third kind of God token to altars that would slow decay withing the outer bubble? Someone about to go on vacation could farm up enough zeal, then make a token that would slow decay inside the bubble to something like 1/2.


That’s actually a pretty danm good idea! It’s fair and flexible.

Bump. Still hope some statement will come.


Yeah this is pretty good. While I would have ideally liked it to be an out-of-game thing, since going away is not always planned days in advance for me (particularly if work-related), I could probably live with this. Any outlying bases would die, but if properly prepared, at least my main base could survive.

Seems a reasonable compromise, since protecting a base then entails making sure it’s worth farming up a god token for, which should limit or remove spamming and griefing - and if it was radius-based it would make those damn decay umbilici worthless.

It would limit one’s base design if it had to fit within a god bubble though, so I’m not totally enamored with the concept, but I guess beggars can’t be choosers. Combine this suggestion with a slight increase in the general decay timer (8 days instead of 6, say) and we’d be golden IMO.

Well, the outer bubble of the god shield is pretty big. It should only take one, unless the base was really huge.