Update to my original bug report: I have since discovered that the decay issue only effects some builds on my server, not all. The really strange thing is that I have found instances where it effects only a couple of builds within the same clan - where no member of the clan has been on the server for over 20 days, as verified by the game.db. Again, these “immune builds” have the decay timers reset after each server restart and only begin to initiate as I approach the build. The good news is that it is not many builds on my server which makes this more manageable. I would attribute this to maybe a isolated issue within my database if it wasn’t for others reporting similar issues with decay timers.