# Dedicated Modded Server: Switching in-game maps be able to have different mod list for each game map database?

**URL:** <https://forums.funcom.com/t/dedicated-modded-server-switching-in-game-maps-be-able-to-have-different-mod-list-for-each-game-map-database/136309>\
**Category:** General Discussion\
**Tags:** mod\
**Created:** [September 11, 2020, 7:49pm UTC](https://forums.funcom.com/t/dedicated-modded-server-switching-in-game-maps-be-able-to-have-different-mod-list-for-each-game-map-database/136309 "2020-09-11T19:49:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Sir.Henry.Vale](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/sir.henry.vale/32/75930_2.png) [@Sir.Henry.Vale](https://forums.funcom.com/u/Sir.Henry.Vale)\
**Post date:** [September 11, 2020, 7:49pm UTC](https://forums.funcom.com/t/dedicated-modded-server-switching-in-game-maps-be-able-to-have-different-mod-list-for-each-game-map-database/136309/1 "2020-09-11T19:49:43Z")

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Hello Conan Exiles (Funcom) Support:

I have a server with numerous mods (46 currently) and was wondering if we decide to switch for a while to Isle of Siptah, will there be a new mod list available for the new server map or do we need to reset the mods each time we switch maps?

I ask this since we (and other servers) use for example River Boats of the Exile Rivers, dungeon mods, Darkwoods, etc. that will only work on the original Exiled Lands map.

Second question, if we do need to swap out mods every time we switch maps, is there an easy way to fix that such as updating the modlist text file like the one on the client’s/player’s computer? I am not too familiar with the back-end of the gaming servers. I always use the Gportal menu options, not the FTP server back-end. So any assistance that can make this process easier for Admins would be appreciated.

Thank you for your time reviewing and responding to my questions. I am sure, I will have more later.

Sir Henry Vale  
3001 Ways to Die (PvE-Conflict Server)  
Senior Administrator  
Gaiscioch - multi-gaming Guild

The answer to my first question is the forum thread linked below. Second question has not been answered yet when I edited this post.

> [@Some technical details for the Isle of Siptah update](https://forums.funcom.com/t/some-technical-details-for-the-isle-of-siptah-update/136491):
>
> Hi everyone, it seems like there is a lot of confusion regarding a few things and I am seeing some possible misinformation floating around, so I wanted to make a post to clarify how some of the technical features of the multi-map functionality works. I hope this helps clear up some uncertainty and answers some of the questions people have. First I want to talk about the multi-map functionality. This update is titled after the Isle of Siptah, but it actually contains significantly more features …

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**Author:** ![system](https://global.discourse-cdn.com/funcom/original/1X/8d85ca8a66fb78fa7574e255b50aa722d634177b.png) [@system](https://forums.funcom.com/u/system)\
**Post date:** [September 18, 2020, 7:49pm UTC](https://forums.funcom.com/t/dedicated-modded-server-switching-in-game-maps-be-able-to-have-different-mod-list-for-each-game-map-database/136309/2 "2020-09-18T19:49:47Z")

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Closed on September 18, 2020, 7:49pm UTC

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