I haven’t seen anyone talking about the elephant in the room bug. The fact I have to restart the game 3 times and attempt to connect to a hosted dedicated server with mods no less than 5-6 times just to play on said server?
Here’s how it goes attempting to connect to a dedicated server with mods:
-- Start the game and connect
It will immediately detect mods and restart the game. *Even though I have all the latest ones downloaded and enabled.
*
– Upon restarting, it will immediately say “Failed to Login! Steam online services are unresponsive”." This continues to happen when you hit Play Online. You have to restart the game again.
-- Once you restart again, it will say “Attemping to Join Game” followed immediately by “Could not connect to server. Server password not valid!” Even though the password is there and save password is checked.
-- Attempt to join the server again.
At this point you will either get in, or it will attempt to start downloading mods. If mods are downloading, it will timeout multiple times during the download process, in which case you have to attempt to reconnect every time until the downloads are done, and you finally get in. I’ve also had it timeout and disconnect while loading the map.
This is the process I have to go through every time I try to connect to my dedicated server. Others on the same server report the same process. It’s quite ridiculous and frustrating.
I hope this is one of the top priority must fix issues for the next patch.
Fair question. I believe early on I ran without mods, but I don’t recall if it was problematic at the time. If everyone running without mods aren’t having issues like this, then perhaps its just a problem having mods. Still something that needs to be fixed considering the game officially supports mods.
The issue isn’t a particular mod. There is no mod that is causing the issue. It’s Fumcom’s mod handling routine that is the problem. If they did the mod handling like Ark Survival Evolved it would be rock solid. But the way they are running it is assigning. I have even tried to use a method of local source for the mods so it wouldn’t go looking at Steam for them but apparently the tutorial I used was wrong or FUNCOM has removed that functionality.
Having this problem too with the online services not available after the ‘forced’ restart.
And the client ofcourse forgets the password after the second restart.
Im also experiencing this!
This isnt any particular mod, ALL mods are working and functional. its just the joining process, is a long tedious one. everyday its the same routine
Join server “gets prompted to activate mods” Requires client restart
Game start up lose connection to steam services (cant use server browser)
Restart again, the game auto joins your server. get an incorrect password notification
Ignore notification and rejoin the server.
Success
this is the process of joining any modded server atm.
while not game breaking, its really tedious. and wish i dont have to open up the game 3 times.
My server does not have any mods on it. However, every time I try to connect it either loses connection/times out or it loads to 100% and will stay that way for literal hours until I force it to shut down. I have never been able to connect to the server. The 5 other people that also play on the server are hit or miss. Some days they can connect, others they get the same things I am dealing with. (They are unable to connect more often than not.) I have completely uninstalled my game and reinstalled it. I have done the same thing on my server computer. I have tried connecting with direct connect through IP as well as with the LAN IP since my server computer is literally in the same building. I have NEVER been able to connect to the server. Why?
Is your modem and server set up for a fixed IP address? (if not, check to see if that might be causing an issue along those protocols there).
The only other thing I can think of for now, is check through ToolGuy’s Dedicated Server Launcher topic. There is a chance what you are going through may have been touched in that topic.
I have the same issue, as do those that play on my dedicated server.
I have a question:
Do the developers actually come here and check bug reports?
For the development team, here is the bug:
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Technical Bug Report: UE5 Client Fails to Fully Terminate During Mod‑Sync Restart, Causing Session Collision and Login Failures
Summary
When connecting to a modded dedicated server, the Conan Exiles Enhanced (UE5) client performs a “restart to load mods” sequence. This restart does not fully terminate the game process or tear down the active Steam and Funcom Live Services sessions. As a result, the subsequent login attempt collides with the still‑active prior session, causing repeated login failures, password validation errors, and mod download timeouts.
This issue affects all players connecting to modded servers and is reproducible 100% of the time.
Observed Symptoms
Players experience the following sequence:
Connect to a modded server
Client performs mod comparison
Client initiates a restart
Upon restart, the login attempt fails with:
“Failed to Login! Steam online services are unresponsive.”
Retrying produces:
“Could not connect to server. Server password not valid!”
Additional retries may trigger repeated mod downloads, timeouts, or map‑loading disconnects
Eventually, after multiple attempts or a full manual restart, the login succeeds
This behavior is consistent across multiple clients and multiple servers.
Root Cause Analysis
The mod‑sync restart is a soft restart, not a full process exit
The UE5 client unloads and reloads modules but does not fully terminate the executable.
This leaves the following subsystems in a partially active state:
• Steam authentication session
• Funcom Live Services session
• Network sockets
• Async asset loader
• Mod downloader state machine
Funcom Live Services still sees the previous session as active
Because the prior session is not torn down:
• The new login attempt is rejected as a duplicate session
• The client interprets this as “Steam online services unresponsive”
• The error message is misleading; Steam is functioning normally
The invalid password error is a downstream failure
After the failed login handshake:
• The client has no valid Funcom session token
• The server cannot validate the password
• The client displays the generic “password not valid” error
This is not a password issue — it is an authentication‑state issue.
Mod download timeouts are a cascading effect
With the client in a half‑initialized state:
• Mod downloads intermittently fail
• The async loader times out
• The client repeatedly attempts reconnection
• Map loading may also fail due to missing or partially loaded assets
Expected Behavior
The mod‑sync restart should:
• Fully terminate the game process
• Release Steam session
• Release Funcom Live Services session
• Relaunch cleanly via Steam
• Reinitialize authentication from a cold start
This is how the UE4 client behaved, and it avoided this issue entirely.
Actual Behavior
The UE5 client:
• Performs a soft restart
• Leaves authentication sessions active
• Attempts to log in again
• Collides with the still‑active session
• Produces cascading failures in login, password validation, mod downloads, and map loading
Reproduction Steps
Launch Conan Exiles Enhanced (PC/Steam)
Attempt to join any modded dedicated server
Allow the mod comparison screen to complete
Allow the client to restart automatically
Observe login failure
Retry joining
Observe password error
Continue retrying
Observe mod download timeouts and/or map loading disconnects
Reproduces 100% of the time.
**********************************************
I hope someone sees this and passes it along to the correct channel so it get taken care of.
We have a few players that are experiencing the same type of issues. When the game first launched, they could connect and play just fine. I feel like it was after the patch Funcom released that broke pretty much every mod that they started running into the “could not connect to server” error when trying to log in. Others, such as myself, can log in just fine.