you would think that, I did at first.

But “stay” doesn’t work like “stop” did.

The idea was that the follower would defend itself rather than stand there and be killed.

But the reality is the follower does not “stay” I’ve lost a Cimmerian Berserker because it didn’t stay,
and ran in and was overwhelmed.

And I’ve missed out on several named crafters, because my follower attacked and killed them, when it should have “stayed” back where I told it to stay.