Thanks for the stream Funcom, it was a great time to have one with consoles soon recieving the parity patch.
The technical tweeks and savings which Funcom have made for the sake of performance improvements here are are absolutely great amazing! Serious credit here, and great job peoples!
Damn that is a shame. But Scott did say thereafter that it wont be too far off so that is heartening.
I am really excited to see that NPC camps anre going to be added to Siptah, and I am looking foward to these new factions, especially the Accursed. Although I do hope that their current physical appearance is only a placeholder, and that they recieve their own unique and distinctive faction weapons and armors down the track. But a great addition nonetheless.
The new rescue system sounds very cool too, and I know there was much demand for an alternative to slavery for a time there. And the ability to build our own cages too is awesome! Can I add on a small request? For RP value, could we also have the ability to knock out and enslave jailors, even if we must water their stats right down? It would be cool to have a jailor guarding our cages at home. Or the irony of jailing a jailor would be humorous too. Great addition.
Partial agreement, partial disagreement. I am ore than happy to see Vaults rebalanced to be level 60, add to existing end game loops, and add more rewards. BUT…here is what I disagree with. We currently have 14 Vaults, and we are going to make ALL of them level 60 content!? The game does have newer players, lower level players and re-rollers who should also have the opportunity to run a few lower level dungeons (ie-Vaults) and get a feel for them. I would politely request that out of those 14 Vaults we make say 2-3 of those for newer and lower level players.
I welcome the idea of having Purges added to Siptah. Although the fact that its T4 craftsmen will now have the same recipes as all other regular T4s has dampened some of the luster behind them. They no longer offer unique T4 thrall recipes (aka T5) as all thralls have them. And I dont find different names alone to be a strong motivator for aquisition. But I would still rather have the Purge in Siptah than not.
I have no opinion on the reduction in noise levels or the scaled back reduction in frequency. However, the changes in the visual appearance to the maelstrom are just plain lousy! They have really sissified its appearance. To the point where now, based on the images and videos Ive seen, it just looks like a gentle relaxing fog which isnt even sorcerous in its appearance. Ive seen scarier storms where I live at home.
Im open to the idea of the Void Forge. And I am definately looking forward to the new placeables.
Theyre looking good Funcom! A lot of folks request this idea in the past, so thanks for listening. Next up could you please consider adding a jumping or leap attack?
Its a shame we didnt get more questions answered, but thanks for the ones you did.
@Multigun this bit is for you mate, although Funcom may yet tackle it in a future stream if if we have another one before Siptah comes out on consoles. This bit is just an idea. There are a LOT of new concepts and terms in here which will be completely foreign to many console players as we have not been playing Siptah for the last 10 months. Moreover, not all of us have been following the updates either regularly, or in some cases at all during throughout this period. So may I be so bold as to suggest that we put together a Glossary explaining what each of the below are, and also touch upon how they work? (I was hoping this may have been part of the Stream itself…)
The key terms/concepts are some such as:
Leyshrine, Surge, Wild Surge, Maelstrom, Sigils, Essences, Eldarium, Convergance, Swirling Chaos