Not sure which boss or bosses yet, but ya probably 1 fragment per Surge. I was able to confirm with a Funcom employee and via the data tables in the dev kit that they should and do indeed drop though.
Itās a Taskmaster. And it was knockoutable until people realized it was basically giving them free Tier 4 Taskmasters.
For RP, you could just take a fighter or archer and rename it as a āJailer.ā
That said, the new Thrall Rescue system is a cool concept but itās also, as Dennis put it in the recap, a bit simpler then their ultimate goals that they have thought about doing (whatever those are). Thrall Rescue system being improved will now join the Purge on the high on my list of things Iād like to see improved.
Ya, thatād be cool. The Heavy Attack 1 with an Axe is pretty close to that already.
For a little back end knowledge, for the Sprints its basically a condition met in order for the combo/montage/animation to be accessed. This is something they added in 2.2 (conditions), but didnāt fully start to utilize until they added the Sprint attacks in 2.3. But really, Sprint attacks themselves are just barely scratching the surface. Thereās a lot of custom things they could do with that (they will of course have to make all the various codes for those conditions). Pretty excited to see what they add in future updates, as my Javelin Improved mod really benefits from all these extra new toys.
Absolutely! Iād love to have a fully developed thrall rescue system. PLEASE, Funcom. PLEASE!!
(maybe a healer thrall instead of a taskmaster ā recruited, rather than enslaved, such as from the Camp of the Castaways or some other Merchant (for a modest fee, of course).
And yes, an improved Purge system would be awesome, too.
Yes, you can. There are three main ways of healing:
Eating food will give you the āsatedā buff, which regenerates N points of health every 3 seconds, where N depends on the food you ate. The āsatedā buff lasts for a long time, but it will get cancelled as soon as you take damage.
Drinking a healing potion will give you high regeneration rate for a short time. However, it involves an animation that slows down your movement. If you take damage during that animation, you donāt get the healing. After the healing buff is in effect, damage wonāt cancel it.
Using bandages involves a long animation, usually 9.5 seconds, during which you canāt move or attack. The healing effect happens during this animation and stops when the animation is done. You can only interrupt the animation during the first 2.5 seconds. After that, youāre locked into the animation until it ends.
So yes, the food is still relevant and useful, it just canāt be spammed during a PVP fight.
Thanks for the clarification. Itās not unreasonable, it reminds of how some of the older mmos handled food and item healing.
Valheim handles food in a similar way. Except the regen doesnāt stop when hit, but it is slow so you still have to be careful.
Multi I can not say how much these recaps mean to me! One of the top services offered up by this community. I can always count on combing through the recap for things I missed albeit from lack of hearing something or having to take a quick break. Thank you for all you do and to all the other contributors!
It means a lot to me to see these messages. It takes a LOT of effort for me to do these, and I often forget that people do find these recaps helpful. Seeing that appreciation reminds me that the hard work is worth it and people really benefit from it. Thank you for the kind words.
I would suggest if you want more info to watch some of the great videos explaining many of the Leyshrines, surges, wild surges, and so on made by Wak - https://www.youtube.com/wak4863
You will find most of the information on his channel concerning these new process.
Sorry for the late reply mate, Ive been struggling to make time for the forum lately.
That is a shame, as from a RP standpoint it would have been a nice touch. Although I can see the implications as far as balance goes. I guess, that with them actually being Taskmasters I wouldnt have been able to set them to āguardā my cells anyway. Ultimately it just a first world problem, and there are far more urgent ones gripping the community as we speak! Like not enough Crom goodies.
But I agree about the rescue system, and perhaps it will still have some room to grow post implementation. But its a very nice touch, and one I certainly wont complain about.
I think the sprint attacks were a great move, and glad you like the concept of a jump attack. Two others I suggested at the time of the 2 aforementioned ones were a Downwards Thrust, and a Charged Attack. The downwards tbrust would be handy to dispatch unconscious enemies and clean up our āclutterā of bodies from Thrall hunting. I just feel that with some weapons, eg- the 1 handed sword, it can prove tricky trying to line the downed enemies up. The charged attack was just an ability to hold down the heavy attack for say 2-3 seconds for a single, extra powered, strike. No idea if these are technically plausible or not.
Some very interesting facts there Multigun, and if these are barely scratching the surface, then I cant wait to see what they have up their sleeves for future additions.
Although sadly I will never get to use it, it still sounds interesting. What does your Javellin mod do or change?
Ps- The pleasure and the privilege are ours. Im sure that Im not the only data peasant who plays Conan Exiles, and these Recaps are so utterly invaluable people like me who cannot watch 1-2 hrs worth of video. I wont get too flowery, but they really are such a godsend. Thanks Multigun.