I’m not talking about server play. I’m talking about experiencing the game as players rather than as devs. I’ll say it again - after 8hrs, 5 days a week working on a game, I doubt most gamer-devs go home and load up the game they are working on. It’s not in human nature - that would make their leisure time feel like work - they’ll put their free time into some other game. It’s not about personal likes or dislikes with regards to the UI - it’s about the removal of features used by a great many players specifically because ‘the devs don’t use those features’. If they actually spent hundreds of hours harvesting and levelling and doing all of the things players do (rather than shorter bursts testing specific features), then they would be far more likely to see the value in these features.

Given that you even quoted where I made the exact same point, I’m going to have to assume that your intent here is not to disagree, but rather to add additional details…

Funny. I joined the forums because I was looking to interact with other people that loved the game as much as i did…

Not even close to the point I was making. Dennis has repeatedly been described as preferring to use a controller (and iirc has even stated it himself). I want to be damn sure he actually tries some of his ideas with KB/M occasionally - because it was quite apparent that he hadn’t tried the combat changes before chapter 3 was released. (Which is also why he subsequently was reported to be going back to personally test and tweak each NPC.)

I don’t dispute the testing. I disupute that they truly ‘play it’.

Actually the same settings I’ve used for the past year or so. But that doesn’t negate the actual point you are making. I understand that we each play the game differently, and I do not expect the devs to play in any one specific style. But I do think that they need to experience something more akin to what ‘normal’ players experience. Sure, not everyone uses custom inventory sorting - but none of the devs apparently use it. That is incomprehensible if a serious proportion of them are actually playing the game fully rather than just testing. Likewise custom stack splitting. Meanwhile, I have never seen a single player complain that there are ‘too many buttons on the UI’ and wanting less functionality. Nor have I ever seen a single player complain that dyeing items is too quick and needs to have a bunch more steps added to make it more cumbersome. But someone who only uses the dyeing system when they test it, might only care about dyeing one item at a time, so is less likely to notice the more onerous elements they have added.

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