I also didn’t realize Dennis’ obligations to Funcom were to make a game for himself. I would assume his job is to make a game that appeals to it’s playerbase and prospect playerbase. But I guess I was wrong. I guess it’s best that he keeps making changes that ruin other people’s experiences because he himself doesn’t like the way buttons are displayed, or that he changes the way cameras work specifically with gamepad play while ignoring the KBM playerbase, or because somehow splitting stacks in custom amounts gets in the way of his gamepad play.
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