This is the specific part that this one has difficulty with.
As this one understands the situation, and perhaps the crew is so skeleton that this isn’t true, the people making the images for the cosmetics and handling the graphical skins (for example, the new “Zingaran Stockade” in the battle pass) aren’t the same people working on the back end of the inventory UI and attack momentum/vectoring. Working on the Aesir for initially, with it’s new build pieces and snapping was more developed, but the half dozen Zingaran pieces are the same piece, just with a different appearance overlayed, being a much less intense process. Similarly, outfits and weapons are all just images, not new functionality, and they don’t even check for clipping. Not to say that the illustration job is easy or unimportant, just that it is a different job from adjusting the UI. A graphic designer is not a system designer… unless they are absolutely out of humans to put to work.
The person doing the detailing, the paint and spinning rims, on a car isn’t usually the person who works on the drive train and engine.

This one could be wrong.
This one is not omniscient, but if there is significant overlap, then that in and of itself is concern worthy.

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