Imagine you are UI designer who designed this.

And now imagine you have to play the game and provide extensive report on your game play experience.
What are the chances you will write some thing like “why the :psyduck: cant I read the description of the item? Bro, text clipping in 2024? For real? Who the :psyduck: designed that that piece of :poop: ?”
Now lets change the scenario to be more interesting - you are told to report on something you dont like done by someone else. And to make things even more interesting - you know that a) this person has higher standing then you do and b) this person has an enormous ego.

And if you think you can get away by doing anonymous reports think again, because anonymity can really work when reports are in the thousands - I bet all Funcom dont have that many employees (including janitors and CEOs).

Simply put - your idea, while sound on paper, has little real life value because the goal of you as player and you as someone who develops the game is vastly different. Players want an engaging, bug free, interesting product.
Developers want to get payed - they dont care if product is interesting or engaging. They dont care if game spews German translations in English version of the game or if your thralls fall throw terrain for 5 years straight. They will get away with any bullshit excuses, faked bug fix reports, ignorance and delusional ideas - as long as they get their paycheck.

1 Like